Statistical shape and texture appearance models are powerful image representations, but previously had been restricted to 2D or 3D shapes with smooth surfaces and lambertian reflectance. In this thesis we present a novel 4D appearance model using image-based rendering techniques, which can represent complex lighting conditions, structures, and surfaces. We construct a light field manifold capturing the multi-view appearance of an object class and extend previous direct search algorithms to match new light fields or 2D images of an object to a point on this manifold. When matching to a 2D image the reconstructed light field can be used to render unseen views of the object. Our technique differs from previous view-based active appearance mode...
An object model for computer graphics applications should contain two aspects of information: shape ...
We describe a new approach to modelling the appearance of structures in grey-level images. We assume...
Two ingredients are necessary to synthesize realistic images: an accurate rendering algorithm and, e...
Thesis (S.M.)--Massachusetts Institute of Technology, Dept. of Electrical Engineering and Computer S...
Statistical shape and texture appearance models are powerful image representations, but previously ...
This paper proposes a novel framework to construct a geometric and pho-tometric model of a viewed ob...
Image-based models have recently become an alternative to geometry-based models for computer graphic...
We propose a deep representation of appearance, i. e., the relation of color, surface orientation, v...
International audienceThis paper gives an overview of works done in our group on 3D and appearance m...
This paper proposes a novel framework to construct a geometric and photometric model of a viewed obj...
This paper describes a four-week project in active shape and appearance modeling, including experime...
Active appearance model (AAM), which makes ingenious use of both shape and texture constraints, is a...
Light field provides an alternative to describing objects by geometric models. It has the advantage...
The world is full of objects with complex reflectances, situated in complex illumination environment...
this paper we present a novel framework that acquires the 3D shape, texture, pose and illumination ...
An object model for computer graphics applications should contain two aspects of information: shape ...
We describe a new approach to modelling the appearance of structures in grey-level images. We assume...
Two ingredients are necessary to synthesize realistic images: an accurate rendering algorithm and, e...
Thesis (S.M.)--Massachusetts Institute of Technology, Dept. of Electrical Engineering and Computer S...
Statistical shape and texture appearance models are powerful image representations, but previously ...
This paper proposes a novel framework to construct a geometric and pho-tometric model of a viewed ob...
Image-based models have recently become an alternative to geometry-based models for computer graphic...
We propose a deep representation of appearance, i. e., the relation of color, surface orientation, v...
International audienceThis paper gives an overview of works done in our group on 3D and appearance m...
This paper proposes a novel framework to construct a geometric and photometric model of a viewed obj...
This paper describes a four-week project in active shape and appearance modeling, including experime...
Active appearance model (AAM), which makes ingenious use of both shape and texture constraints, is a...
Light field provides an alternative to describing objects by geometric models. It has the advantage...
The world is full of objects with complex reflectances, situated in complex illumination environment...
this paper we present a novel framework that acquires the 3D shape, texture, pose and illumination ...
An object model for computer graphics applications should contain two aspects of information: shape ...
We describe a new approach to modelling the appearance of structures in grey-level images. We assume...
Two ingredients are necessary to synthesize realistic images: an accurate rendering algorithm and, e...