This publication was prepared to: (1) update and expand elementary, secondary, and college teacher's knowledge of materials on noncomputer-based games and simulations relating to the teaching of economics and corresponding social studies topics; (2) assist economic educators in developing criteria for evaluating the educational usefulness of exercises; (3) provide guidelines for game creation with existing resources; and (4) provide suggestions as to how one can best use games and simulations in the classroom. The book represents a substantial revision and expansion of two earlier bibliographies (1968 and 1971) which were distributed by the Joint Council on Economic Education. Selected articles and resource references are included to s...
Economics is often taught at a level of abstraction that can hinder some students from gaining basic...
The Polish educational system is undergoing substantial changes. Among others, one of those changes ...
Computer and video games are a channel of evolution and productivity that is most consumed keeping t...
A year-long simulation game was created to facilitate the teaching of basic economics in a sixth and...
A specific feature of the modern educational services market is a high degree of global competition....
This paper presents the preliminary results of a proposal to facilitate the understanding of concept...
Thesis: M. Eng., Massachusetts Institute of Technology, Department of Electrical Engineering and Com...
Driven by the growing popularity of serious games and their great potential for teaching and learnin...
Computer games and simulations are considered powerful tools for learning with an untapped potential...
Simulation games continue to be widely used in marketing education and are also one of the most rese...
Since the invention of video games, many people would perceive these digital games as just entertain...
This article examines pedagogical lessons derived from the learning theory embodied in commercially ...
The application of the game-based education technologies in a modified version of “the beer distribu...
Games, simulations, and case studies in science education are discussed in this book. The book consi...
The use of games and simulations in the classroom has prompted research concerning their pervasivene...
Economics is often taught at a level of abstraction that can hinder some students from gaining basic...
The Polish educational system is undergoing substantial changes. Among others, one of those changes ...
Computer and video games are a channel of evolution and productivity that is most consumed keeping t...
A year-long simulation game was created to facilitate the teaching of basic economics in a sixth and...
A specific feature of the modern educational services market is a high degree of global competition....
This paper presents the preliminary results of a proposal to facilitate the understanding of concept...
Thesis: M. Eng., Massachusetts Institute of Technology, Department of Electrical Engineering and Com...
Driven by the growing popularity of serious games and their great potential for teaching and learnin...
Computer games and simulations are considered powerful tools for learning with an untapped potential...
Simulation games continue to be widely used in marketing education and are also one of the most rese...
Since the invention of video games, many people would perceive these digital games as just entertain...
This article examines pedagogical lessons derived from the learning theory embodied in commercially ...
The application of the game-based education technologies in a modified version of “the beer distribu...
Games, simulations, and case studies in science education are discussed in this book. The book consi...
The use of games and simulations in the classroom has prompted research concerning their pervasivene...
Economics is often taught at a level of abstraction that can hinder some students from gaining basic...
The Polish educational system is undergoing substantial changes. Among others, one of those changes ...
Computer and video games are a channel of evolution and productivity that is most consumed keeping t...