We have yet to create the ultimate interactive experience. Why is that so, and how can that change? How can we increase our chances of getting it right? Interactive, location-based experi-ences are a new genre and need a new way of thinking about designing them. We also need a bet-ter way of dealing with the sophistication of modem technology, enabling us to get to the heart of designing these new interactions. This thesis makes progress in this area by creating a classification system for the space of interac-tive location-based entertainment experiences. It begins to develop a theory of interactivity as it can be applied to this genre. The theory also guides the birth of a library of interactive design techniques and the development of a ...
It has been established by several studies that interactive exhibitions in museums bring many benefi...
This dissertation addresses the topic of designing with technology as a design material for public l...
This paper presents a dialogical approach to place, people and technology in museums. The approach h...
Thesis (Ph. D.)--Massachusetts Institute of Technology, School of Architecture and Planning, Program...
The concept of audience interactivity has been rediscovered across many domains of storytelling and ...
The article investigates how the use of extended reality technologies and interactive digital interf...
In this short paper, we describe an ongoing research project which is mainly based on the realizatio...
This paper presents an approach for the structuring of virtual places. The interaction locus concept...
Spaces of Interaction, Places for Experience is a book about Human-Computer Interaction (HCI), inter...
Digital immersion is moving into public space. Interactive screens and public displays are deployed ...
This graduation project focuses on leveraging interactive media and designs for a future large capac...
Advances in technology have opened up new opportunities for intelligent systems that support learnin...
Exhibition spaces are often regarded as a communal space which situates content for the pleasure of ...
This work focuses on interactive technology for museums and its influence on visitor experience. The...
Experience Design is a contemporary form of design, which appertains to the field of interaction des...
It has been established by several studies that interactive exhibitions in museums bring many benefi...
This dissertation addresses the topic of designing with technology as a design material for public l...
This paper presents a dialogical approach to place, people and technology in museums. The approach h...
Thesis (Ph. D.)--Massachusetts Institute of Technology, School of Architecture and Planning, Program...
The concept of audience interactivity has been rediscovered across many domains of storytelling and ...
The article investigates how the use of extended reality technologies and interactive digital interf...
In this short paper, we describe an ongoing research project which is mainly based on the realizatio...
This paper presents an approach for the structuring of virtual places. The interaction locus concept...
Spaces of Interaction, Places for Experience is a book about Human-Computer Interaction (HCI), inter...
Digital immersion is moving into public space. Interactive screens and public displays are deployed ...
This graduation project focuses on leveraging interactive media and designs for a future large capac...
Advances in technology have opened up new opportunities for intelligent systems that support learnin...
Exhibition spaces are often regarded as a communal space which situates content for the pleasure of ...
This work focuses on interactive technology for museums and its influence on visitor experience. The...
Experience Design is a contemporary form of design, which appertains to the field of interaction des...
It has been established by several studies that interactive exhibitions in museums bring many benefi...
This dissertation addresses the topic of designing with technology as a design material for public l...
This paper presents a dialogical approach to place, people and technology in museums. The approach h...