In this work we explore cyberbullying and other toxic behav-ior in team competition online games. Using a dataset of over 10 million player reports on 1.46 million toxic players along with corresponding crowdsourced decisions, we test several hypotheses drawn from theories explaining toxic behavior. Besides providing large-scale, empirical based understanding of toxic behavior, our work can be used as a basis for building systems to detect, prevent, and counter-act toxic behavior
Over the past decades, the scholarly discourse of violent video games as a possible influence for ag...
Video game toxicity, endemic to online play, represents a pervasive and complex problem. Antisocial ...
Workplace mistreatment towards employees has been a material issue, investigated by various discipli...
This dissertation studies bad behavior at large-scale using data traces from online video games. Vid...
Online gaming is the entertainment of the masses nowadays as it entertains hundreds of millions of p...
Toxic Behaviour, the phenomena where a person behaves in a way meant to intimidate or belittle anoth...
Toxicity in online environments is a complex and a systemic issue. Esports communities seem to be pa...
Toxicity in online environments is a complex and a systemic issue. Esports communities seem to be pa...
One major problem with cyberbullying research is the lack of data, since researchers are traditional...
Within the context of Multiplayer Online Battle Arena video games (MOBAs), Cyberbullying Behavior (C...
Toxic behaviours in online competitive video games are often discussed but very nebulously defined. ...
Negative online behaviors, such as toxicity, continue being issues in several popular multiplayer on...
Toxic behavior (TB) – a form of releasing frustration and anger in a detrimental way – is a common p...
Deviant behavior in online social systems is a difficult prob-lem to address. Consequences of devian...
Anti-social behavior, such as flaming in newsgroups and forums, is pervasive and problematic in many...
Over the past decades, the scholarly discourse of violent video games as a possible influence for ag...
Video game toxicity, endemic to online play, represents a pervasive and complex problem. Antisocial ...
Workplace mistreatment towards employees has been a material issue, investigated by various discipli...
This dissertation studies bad behavior at large-scale using data traces from online video games. Vid...
Online gaming is the entertainment of the masses nowadays as it entertains hundreds of millions of p...
Toxic Behaviour, the phenomena where a person behaves in a way meant to intimidate or belittle anoth...
Toxicity in online environments is a complex and a systemic issue. Esports communities seem to be pa...
Toxicity in online environments is a complex and a systemic issue. Esports communities seem to be pa...
One major problem with cyberbullying research is the lack of data, since researchers are traditional...
Within the context of Multiplayer Online Battle Arena video games (MOBAs), Cyberbullying Behavior (C...
Toxic behaviours in online competitive video games are often discussed but very nebulously defined. ...
Negative online behaviors, such as toxicity, continue being issues in several popular multiplayer on...
Toxic behavior (TB) – a form of releasing frustration and anger in a detrimental way – is a common p...
Deviant behavior in online social systems is a difficult prob-lem to address. Consequences of devian...
Anti-social behavior, such as flaming in newsgroups and forums, is pervasive and problematic in many...
Over the past decades, the scholarly discourse of violent video games as a possible influence for ag...
Video game toxicity, endemic to online play, represents a pervasive and complex problem. Antisocial ...
Workplace mistreatment towards employees has been a material issue, investigated by various discipli...