Purpose: To assess how the use of games contributes to students ’ science learning, interests, and attitudes about science. Methodology: The study sample was middle and high-school students in a large urban school district. A total of 1191 students participated in the game. The majority of students were Hispanic females of low socio-economic backgrounds. Students were recruited by science teachers at their schools. A mixed-method, pre-posttest design was used to measure students ’ science knowledge, attitudes, and interests. The instruments were piloted in the previous year with a comparable student group, and were found to be reliable measures. The instruments were distributed, using a web-based format, to students in their science classes...
In the generation of technological advancement, students tend to have difficulty learning science ed...
Many learning technologies have emerged in education, often called educational games, along with tec...
The purpose of this qualitative study was to discover the influence of instructional games on middle...
This study aimed to investigate how inquiry-based experiment-integrated science games affect the ach...
Game – based learning is a process of inquiry that requires asking questions, observing, data explor...
This study investigates the effectiveness of the online Flash game Disease Defenders in producing kn...
Educational games are nowadays gaining popularity among many science practitioners for its potential...
This study determines the effect of using games as a tool in teaching selected general science topic...
This project attempted to answer two basic questions. First, how does the playing of games increase ...
“Mathematics is the mother of all sciences” is common phrase that we all know very well. Even it is ...
Academic interest, despite its complex construct, has been the focus of many empirical studies becau...
This study examines the effects of a novel Astronomy Board Game on students science performance, th...
Distressingly, at the end of the 2008-2009 school year, 53% of fifth-grade students scored the equiv...
Gamification is a new form of approach that is being looked into in the world of education. With its...
Human being starts learning about life via games. Therefore games have always maintained their impor...
In the generation of technological advancement, students tend to have difficulty learning science ed...
Many learning technologies have emerged in education, often called educational games, along with tec...
The purpose of this qualitative study was to discover the influence of instructional games on middle...
This study aimed to investigate how inquiry-based experiment-integrated science games affect the ach...
Game – based learning is a process of inquiry that requires asking questions, observing, data explor...
This study investigates the effectiveness of the online Flash game Disease Defenders in producing kn...
Educational games are nowadays gaining popularity among many science practitioners for its potential...
This study determines the effect of using games as a tool in teaching selected general science topic...
This project attempted to answer two basic questions. First, how does the playing of games increase ...
“Mathematics is the mother of all sciences” is common phrase that we all know very well. Even it is ...
Academic interest, despite its complex construct, has been the focus of many empirical studies becau...
This study examines the effects of a novel Astronomy Board Game on students science performance, th...
Distressingly, at the end of the 2008-2009 school year, 53% of fifth-grade students scored the equiv...
Gamification is a new form of approach that is being looked into in the world of education. With its...
Human being starts learning about life via games. Therefore games have always maintained their impor...
In the generation of technological advancement, students tend to have difficulty learning science ed...
Many learning technologies have emerged in education, often called educational games, along with tec...
The purpose of this qualitative study was to discover the influence of instructional games on middle...