Massively multiplayer environments provide a distributed simulation in which to assess the effects of social influence on individual behaviors. This study used this platform to determine the presence of conformity within a virtual environment, essentially replicating the classic social psychology methodology employed by Asch (see Asch 1952a, 1956) on conformity of responses to perceptual judgment tasks. Experimental confederates acting as users in a distributed simulation provided unanimously incorrect responses to a simple line judgment task. Actual experimental participants varyingly demonstrated conforming behavior in their responses, with some deviations from Asch’s findings. Implications for training, particularly in military settings,...
Past research has questioned whether socially desirable responding should be controlled as a confoun...
Behavioral flexibility allows individuals to react to environmental changes, but changing establishe...
This paper focuses at the dynamics of attitude change in large groups. A multi-agent computer simula...
Massively multiplayer environments provide a distributed simulation in which to assess the effects o...
29th International Conference on Computer Animation and Social Agents, 2016, Geneva, Switzerland, 23...
Abstract: Conformity is a type of social learning that has received considerable attention among soc...
Social influence is an elementary aspect of human societies. People influence others and are influen...
Two studies examined whether participant attitudes would change toward positions advocated by an ing...
Human conduct is often guided by conformist preferences, with "conformity" being the act of changing...
Contains fulltext : 150226.pdf (publisher's version ) (Open Access)The development...
The social facilitation effect describes the change in the performance of the task under the influen...
In Milgram's seminal obedience studies, participants' behaviour has traditionally been explained as ...
The purpose of this research was to illustrate the broad usefulness of simple video-game-based virtu...
The research reported in this paper was supported by Economic and Social Research Council grant ES/L...
In this paper, a theoretical model is proposed to account for the incorporation of critical social i...
Past research has questioned whether socially desirable responding should be controlled as a confoun...
Behavioral flexibility allows individuals to react to environmental changes, but changing establishe...
This paper focuses at the dynamics of attitude change in large groups. A multi-agent computer simula...
Massively multiplayer environments provide a distributed simulation in which to assess the effects o...
29th International Conference on Computer Animation and Social Agents, 2016, Geneva, Switzerland, 23...
Abstract: Conformity is a type of social learning that has received considerable attention among soc...
Social influence is an elementary aspect of human societies. People influence others and are influen...
Two studies examined whether participant attitudes would change toward positions advocated by an ing...
Human conduct is often guided by conformist preferences, with "conformity" being the act of changing...
Contains fulltext : 150226.pdf (publisher's version ) (Open Access)The development...
The social facilitation effect describes the change in the performance of the task under the influen...
In Milgram's seminal obedience studies, participants' behaviour has traditionally been explained as ...
The purpose of this research was to illustrate the broad usefulness of simple video-game-based virtu...
The research reported in this paper was supported by Economic and Social Research Council grant ES/L...
In this paper, a theoretical model is proposed to account for the incorporation of critical social i...
Past research has questioned whether socially desirable responding should be controlled as a confoun...
Behavioral flexibility allows individuals to react to environmental changes, but changing establishe...
This paper focuses at the dynamics of attitude change in large groups. A multi-agent computer simula...