Abstract: This study utilizes a S-O-R model to investigate the effects of apparel product presentations using a 3D avatar model in Internet fashion malls for pleasure(emotional state) and approach behavior. We chose a 3D avatar model to present a fashion product in this study. The model walked for about one minute on stage; subsequently, respondents com-pleted a questionnaire after they viewed it. The questionnaire consists of telepresence, pleasure and approach behavior. Respondents are limited to females 20s and 30s years old who have purchased fashion products in an Internet mall and are highly interested in fashion products. A total of 226 samples were used for the final analysis. Cronbach's alpha, cor-relation analysis, confirmato...
Purpose The purpose of this study is to analyse online consumers' experiential responses towards vis...
E-commerce is a rapidly growing phenomenon that constantly attracts new target audiences and finds n...
As broadband Internet access and virtual reality technology rapidly expand, virtual worlds and three...
This thesis was submitted for the award of Doctor of Philosophy and was awarded by Brunel University...
This study investigates the influence of technology readiness, fashion innovativeness, and participa...
One impediment to Web-based retail sales is the impersonal nature of Web-based shopping. One solutio...
Purpose Augmented Reality (AR) integrates computer-generated images to a physical environment in rea...
Internet commerce has risen steadily for over a decade. During this period, innovations have occurre...
The advancements in 3D technologies provide a new presentation format for online products, namely vi...
Purpose: Avatars have become increasingly prevalent on brand websites, yet their impact on consumers...
The objective of this paper is to examine the impact of online real-time interactivity on the desire...
Recent studies of online consumer trust have focused on trust in either a Web site or an online reta...
Avatars are lifelike characters created by technology. Research suggests that avatars can increase t...
Interactive product presentation techniques have recently gained importance in online marketing of h...
Purpose: Over the past two decades, technology-facilitated communication between brand and consumer ...
Purpose The purpose of this study is to analyse online consumers' experiential responses towards vis...
E-commerce is a rapidly growing phenomenon that constantly attracts new target audiences and finds n...
As broadband Internet access and virtual reality technology rapidly expand, virtual worlds and three...
This thesis was submitted for the award of Doctor of Philosophy and was awarded by Brunel University...
This study investigates the influence of technology readiness, fashion innovativeness, and participa...
One impediment to Web-based retail sales is the impersonal nature of Web-based shopping. One solutio...
Purpose Augmented Reality (AR) integrates computer-generated images to a physical environment in rea...
Internet commerce has risen steadily for over a decade. During this period, innovations have occurre...
The advancements in 3D technologies provide a new presentation format for online products, namely vi...
Purpose: Avatars have become increasingly prevalent on brand websites, yet their impact on consumers...
The objective of this paper is to examine the impact of online real-time interactivity on the desire...
Recent studies of online consumer trust have focused on trust in either a Web site or an online reta...
Avatars are lifelike characters created by technology. Research suggests that avatars can increase t...
Interactive product presentation techniques have recently gained importance in online marketing of h...
Purpose: Over the past two decades, technology-facilitated communication between brand and consumer ...
Purpose The purpose of this study is to analyse online consumers' experiential responses towards vis...
E-commerce is a rapidly growing phenomenon that constantly attracts new target audiences and finds n...
As broadband Internet access and virtual reality technology rapidly expand, virtual worlds and three...