Figure 1: Three results of our facial performance capture method for two indoor sequences with fast and expressive motion. Recent progress in passive facial performance capture has shown impressively detailed results on highly articulated motion. How-ever, most methods rely on complex multi-camera set-ups, con-trolled lighting or fiducial markers. This prevents them from being used in general environments, outdoor scenes, during live action on a film set, or by freelance animators and everyday users who want to capture their digital selves. In this paper, we therefore propose a lightweight passive facial performance capture approach that is able to reconstruct high-quality dynamic facial geometry from only a single pair of stereo cameras. O...
Abstract. This paper presents a marker-less method for full body hu-man performance capture by analy...
consumer binocular-stereo camera. Facial geometry in all figures is best viewed in the electronic ve...
texture to the mesh and overlaying it with the input video using the estimated lighting to give the ...
Figure 1: Three results of our facial performance capture method for two indoor sequences with fast ...
Recent progress in passive facial performance capture has shown impressively detailed results on hig...
Figure 1: (a) High resolution geometric and reflectance information from multiple static expression ...
Figure 1: High-quality facial performance capture for two actors. The resulting meshes are in full v...
Figure 1: Sample results of our tracking aproach with two wide baseline input cameras In this paper,...
In this paper, we present a method for detailed temporally consistent facial performance capture tha...
high resolution geometry that can be (d) relit under novel illumination. This example is recovered u...
Abstract—This paper presents a novel system for the 3D capture of facial performance using standard ...
Capturing a realistic digital copy of a facial performance has high importance for film and televisi...
Capturing a realistic digital copy of a facial performance has high importance for film and televisi...
Realistic facial animation remains one of the most challenging problems in computer graphics, where ...
Figure 1: Our system automatically captures high-fidelity facial performances using Internet videos:...
Abstract. This paper presents a marker-less method for full body hu-man performance capture by analy...
consumer binocular-stereo camera. Facial geometry in all figures is best viewed in the electronic ve...
texture to the mesh and overlaying it with the input video using the estimated lighting to give the ...
Figure 1: Three results of our facial performance capture method for two indoor sequences with fast ...
Recent progress in passive facial performance capture has shown impressively detailed results on hig...
Figure 1: (a) High resolution geometric and reflectance information from multiple static expression ...
Figure 1: High-quality facial performance capture for two actors. The resulting meshes are in full v...
Figure 1: Sample results of our tracking aproach with two wide baseline input cameras In this paper,...
In this paper, we present a method for detailed temporally consistent facial performance capture tha...
high resolution geometry that can be (d) relit under novel illumination. This example is recovered u...
Abstract—This paper presents a novel system for the 3D capture of facial performance using standard ...
Capturing a realistic digital copy of a facial performance has high importance for film and televisi...
Capturing a realistic digital copy of a facial performance has high importance for film and televisi...
Realistic facial animation remains one of the most challenging problems in computer graphics, where ...
Figure 1: Our system automatically captures high-fidelity facial performances using Internet videos:...
Abstract. This paper presents a marker-less method for full body hu-man performance capture by analy...
consumer binocular-stereo camera. Facial geometry in all figures is best viewed in the electronic ve...
texture to the mesh and overlaying it with the input video using the estimated lighting to give the ...