Brain–computer interfaces (BCIs) are becoming more and more popular as an in-put device for virtual worlds and computer games. Depending on their function, a major drawback is the mental workload associated with their use and there is signif-icant effort and training required to effectively control them. In this paper, we present two studies assessing how mental workload of a P300-based BCI affects participants ’ reported sense of presence in a virtual environment (VE). In the first study, we employ a BCI exploiting the P300 event-related potential (ERP) that al-lows control of over 200 items in a virtual apartment. In the second study, the BCI is replaced by a gaze-based selection method coupled with wand navigation. In both studies, overa...
Brain-computer interface (BCI) users must first participate in many training sessions to obtain adeq...
The current study concerns the identification of possible differences in perception between the virt...
The effectiveness of virtual environments (VEs) has often been linked to the sense of presence repor...
Brain-computer interfaces (BCIs) are becoming more and more popular as an input device for virtual w...
The phenomenon of non-mediation is an important factor in virtual experiences. Users seem to ignore ...
We have set up a brain-computer interface (BCI) to be used as an input device to a highly immersive ...
We have set up a brain-computer interface to be used as an input device to a highly immersive virtua...
Sense of presence has been often explored in the context of virtual reality (VR) and immersive visua...
Sense of presence has been often explored in the context of virtual reality (VR) and immersive visua...
Major challenges must be tackled for brain-computer interfaces to mature into an established communi...
We have set up a brain-computer interface (BCI) to be used as an input device to a highly immersive ...
Over the past decade virtual reality (VR) has shown some major advancements in research and developm...
A primary argument for the efficacy of Virtual Environments (VE) applications is that the user is "p...
Human sensory processing is sensitive to the proximity of stimuli to the body. It is therefore plaus...
Abstract Sense of presence has been often explored in the context of virtual reality (VR) and immers...
Brain-computer interface (BCI) users must first participate in many training sessions to obtain adeq...
The current study concerns the identification of possible differences in perception between the virt...
The effectiveness of virtual environments (VEs) has often been linked to the sense of presence repor...
Brain-computer interfaces (BCIs) are becoming more and more popular as an input device for virtual w...
The phenomenon of non-mediation is an important factor in virtual experiences. Users seem to ignore ...
We have set up a brain-computer interface (BCI) to be used as an input device to a highly immersive ...
We have set up a brain-computer interface to be used as an input device to a highly immersive virtua...
Sense of presence has been often explored in the context of virtual reality (VR) and immersive visua...
Sense of presence has been often explored in the context of virtual reality (VR) and immersive visua...
Major challenges must be tackled for brain-computer interfaces to mature into an established communi...
We have set up a brain-computer interface (BCI) to be used as an input device to a highly immersive ...
Over the past decade virtual reality (VR) has shown some major advancements in research and developm...
A primary argument for the efficacy of Virtual Environments (VE) applications is that the user is "p...
Human sensory processing is sensitive to the proximity of stimuli to the body. It is therefore plaus...
Abstract Sense of presence has been often explored in the context of virtual reality (VR) and immers...
Brain-computer interface (BCI) users must first participate in many training sessions to obtain adeq...
The current study concerns the identification of possible differences in perception between the virt...
The effectiveness of virtual environments (VEs) has often been linked to the sense of presence repor...