This Forum article discusses the relationships among people, their avatars, and their virtual environment workstations in a shared virtual environment. It introduces the notion of to-getherness, the sense of people being together in a shared space, which is the counterpart for shared VEs to the pres-ence of an individual in a VE. The role of tactual communica-tion is emphasized as being fundamental to togetherness.
As computer-mediated work continues to evolve, and online interactions between individuals become mo...
AbstractThree dimensional (3D) virtual worlds are regarded as possessing strong capabilities to supp...
Humans rely on all their senses when interacting with others in order to communicate and collaborate...
Virtual worlds aim to give users a sense of being present in these environments by sharing that spac...
Presence in Collaborative Virtual Environments (CVEs) can be classified into personal presence and c...
In this chapter, I will give an overview of some central issues in research on shared virtual enviro...
Collaborative Virtual Environments (CVEs) involve the use of a distributed architecture, and advance...
Research on virtual environments has provided insights into the experience of presence (or being the...
With the fast development of computer networks and computer graphics technology, collabora-tive virt...
This paper proposes that virtual environments that aim to support mutual presence for distributed wo...
Social presence, or the feeling of being there with a “real” person, is a crucial component of inter...
Collaborative Virtual Environments (CVEs) involve the use of a distributed architecture, and advance...
An individual can observe one’s surrounding space. The space can contain various elements (e.g., ob...
Studies of shared virtual environments (SVEs) have used widely different approaches to how copresenc...
Social presence, or the feeling of being there with a real person, is a crucial component of inter...
As computer-mediated work continues to evolve, and online interactions between individuals become mo...
AbstractThree dimensional (3D) virtual worlds are regarded as possessing strong capabilities to supp...
Humans rely on all their senses when interacting with others in order to communicate and collaborate...
Virtual worlds aim to give users a sense of being present in these environments by sharing that spac...
Presence in Collaborative Virtual Environments (CVEs) can be classified into personal presence and c...
In this chapter, I will give an overview of some central issues in research on shared virtual enviro...
Collaborative Virtual Environments (CVEs) involve the use of a distributed architecture, and advance...
Research on virtual environments has provided insights into the experience of presence (or being the...
With the fast development of computer networks and computer graphics technology, collabora-tive virt...
This paper proposes that virtual environments that aim to support mutual presence for distributed wo...
Social presence, or the feeling of being there with a “real” person, is a crucial component of inter...
Collaborative Virtual Environments (CVEs) involve the use of a distributed architecture, and advance...
An individual can observe one’s surrounding space. The space can contain various elements (e.g., ob...
Studies of shared virtual environments (SVEs) have used widely different approaches to how copresenc...
Social presence, or the feeling of being there with a real person, is a crucial component of inter...
As computer-mediated work continues to evolve, and online interactions between individuals become mo...
AbstractThree dimensional (3D) virtual worlds are regarded as possessing strong capabilities to supp...
Humans rely on all their senses when interacting with others in order to communicate and collaborate...