which permits unrestricted use, distribution, and reproduction in any medium, provided the original work is properly cited. Objective. The purpose of this pilot study was to determine whether Super Pop VR, a low-cost virtual reality (VR) system, was a feasible system for documenting improvement in children with cerebral palsy (CP) and whether a home-based VR intervention was effective. Methods. Three children with CP participated in this study and received an 8-week VR intervention (30 minutes × 5 sessions/week) using the commercial EyeToy PlayVR system. Reaching kinematicsmeasured by Super PopVR and two finemotor tools (Bruininks-Oseretsky Test ofMotor Proficiency second edition, BOT-2, and PediatricMotor Activity Log, PMAL) were tested be...
Objectives: It was aimed to analyze effect of virtual reality (VR) games on gross motor function of ...
Copyright © 2013 Ivana Olivieri et al. This is an open access article distributed under the Creative...
Purpose: The aim of this study was to investigate the effectiveness of virtual reality training on b...
Objective. The purpose of this pilot study was to determine whether Super Pop VR, a low-cost virtual...
Purpose:Evidence is increasing for effective virtual reality therapy for motor rehabilitation for ch...
OBJECTIVE: To verify the effect of an intervention protocol using virtual reality (VR) on the motor ...
PURPOSE: Cerebral palsy (CP) is the commonest motor disability affecting children. This study review...
Objectives: Virtual reality is a new technology that has been recently used for different purposes i...
As times go by, people’s standard of living is constantly improving, but the medical pressure exerte...
Background The use of virtual reality systems in the motor rehabilitation of children with cerebral...
INTRODUCTION: The limitations in performing functional activities in children and adolescents with c...
Background: Virtual reality (VR) is an emerging area of paediatric clinical and research practice, h...
Introduction: Hemiparetic cerebral palsy refers to an impairment caused by non-progressive damages t...
Virtual reality is the use of interactive simulations to present users with opportunities to perform...
Introduction: We conducted a survey amongst families of children with cerebral palsy to ascertain th...
Objectives: It was aimed to analyze effect of virtual reality (VR) games on gross motor function of ...
Copyright © 2013 Ivana Olivieri et al. This is an open access article distributed under the Creative...
Purpose: The aim of this study was to investigate the effectiveness of virtual reality training on b...
Objective. The purpose of this pilot study was to determine whether Super Pop VR, a low-cost virtual...
Purpose:Evidence is increasing for effective virtual reality therapy for motor rehabilitation for ch...
OBJECTIVE: To verify the effect of an intervention protocol using virtual reality (VR) on the motor ...
PURPOSE: Cerebral palsy (CP) is the commonest motor disability affecting children. This study review...
Objectives: Virtual reality is a new technology that has been recently used for different purposes i...
As times go by, people’s standard of living is constantly improving, but the medical pressure exerte...
Background The use of virtual reality systems in the motor rehabilitation of children with cerebral...
INTRODUCTION: The limitations in performing functional activities in children and adolescents with c...
Background: Virtual reality (VR) is an emerging area of paediatric clinical and research practice, h...
Introduction: Hemiparetic cerebral palsy refers to an impairment caused by non-progressive damages t...
Virtual reality is the use of interactive simulations to present users with opportunities to perform...
Introduction: We conducted a survey amongst families of children with cerebral palsy to ascertain th...
Objectives: It was aimed to analyze effect of virtual reality (VR) games on gross motor function of ...
Copyright © 2013 Ivana Olivieri et al. This is an open access article distributed under the Creative...
Purpose: The aim of this study was to investigate the effectiveness of virtual reality training on b...