Copyright © 2012 Ann Reinthal et al. This is an open access article distributed under the Creative Commons Attribution License, which permits unrestricted use, distribution, and reproduction in any medium, provided the original work is properly cited. Introduction. Stroke is a leading cause of disability in healthy adults. The purpose of this pilot study was to assess the feasibility and outcomes of a novel video gaming repetitive practice paradigm, (ENGAGE) enhanced neurorehabilitation: guided activity-based gaming exercise. Methods. Sixteen individuals at least three months after stroke served as participants. All participants received concurrent outpatient therapy or took part in a stroke exercise class and completed at least 500 minutes...
Purpose: Stroke is the leading cause of disability in adults worldwide, with hemiparesis being the m...
ABSTRACT Objective: To describe the intervention protocols to using commercial video games as virtu...
Thesis (Ph.D.)--University of Washington, 2012This preliminary study was designed to evaluate the ef...
Purpose: The purpose of this study was to investigate the effectiveness of commercial gaming as an i...
Primary Focus: Rehabilitation, Disability, and Participation Learning Objectives: ● Define interacti...
Background: Active gaming technologies, including the Nintendo Wii and Xbox Kinect, have become incr...
Copyright © 2013 B. S. Rajaratnam et al.This is an open access article distributed under theCreative...
BACKGROUND: Constraint-Induced Movement therapy (CI therapy) is shown to reduce disability, increase...
Introduction: Chronic stroke survivors often live with persisting upper extremity deficits that affe...
Copyright © 2014 Giovanni Morone et al. This is an open access article distributed under the Creativ...
INTRODUCTION: Effective interventions to promote upper-limb recovery poststroke are characterised by...
Abstract Background Constraint-Induced Movement therapy (CI therapy) is shown to reduce disability, ...
Objectives: To investigate the acceptability and potential efficacy of two commercial video games fo...
Aims and Objectives: Stroke is the main cause of long-term disability and happens mostly in the olde...
Gamification is an emerging field of research with a focus on motivation that is presenting promisin...
Purpose: Stroke is the leading cause of disability in adults worldwide, with hemiparesis being the m...
ABSTRACT Objective: To describe the intervention protocols to using commercial video games as virtu...
Thesis (Ph.D.)--University of Washington, 2012This preliminary study was designed to evaluate the ef...
Purpose: The purpose of this study was to investigate the effectiveness of commercial gaming as an i...
Primary Focus: Rehabilitation, Disability, and Participation Learning Objectives: ● Define interacti...
Background: Active gaming technologies, including the Nintendo Wii and Xbox Kinect, have become incr...
Copyright © 2013 B. S. Rajaratnam et al.This is an open access article distributed under theCreative...
BACKGROUND: Constraint-Induced Movement therapy (CI therapy) is shown to reduce disability, increase...
Introduction: Chronic stroke survivors often live with persisting upper extremity deficits that affe...
Copyright © 2014 Giovanni Morone et al. This is an open access article distributed under the Creativ...
INTRODUCTION: Effective interventions to promote upper-limb recovery poststroke are characterised by...
Abstract Background Constraint-Induced Movement therapy (CI therapy) is shown to reduce disability, ...
Objectives: To investigate the acceptability and potential efficacy of two commercial video games fo...
Aims and Objectives: Stroke is the main cause of long-term disability and happens mostly in the olde...
Gamification is an emerging field of research with a focus on motivation that is presenting promisin...
Purpose: Stroke is the leading cause of disability in adults worldwide, with hemiparesis being the m...
ABSTRACT Objective: To describe the intervention protocols to using commercial video games as virtu...
Thesis (Ph.D.)--University of Washington, 2012This preliminary study was designed to evaluate the ef...