Abstract. [Purpose] The aim of this study was to examine the effects of ball exercise as a general exercise on the balance abilities of elderly individuals by comparing ball exercise with virtual reality exercise. [Subjects and Methods] Thirty elderly individuals residing in communities were randomly divided into a virtual reality game group and a ball exercise group and conducted exercise for 30 min 3 times a week for 8 weeks. [Results] Step length increased significantly, and the average sway speed and Timed Up and Go time significantly decreased in both groups. A comparison of sway length after the intervention between the two groups revealed that the virtual reality game exercise resulted in a reduction than the ball exercise. [Conclusi...
Virtual augmented exercise, an emerging technology that can help to promote physical activity and co...
Purpose: To determine the influence of the application of virtual reality (through console gaming pl...
Object of study: elderly balance, cognitive function and quality of life through active video games....
Abstract. [Purpose] The objective of this study was to determine the effects of virtual reality-base...
The aim: The aim is to determine and evaluate virtual games exercise effect for elderly people stabi...
The aim: The aim is to determine and evaluate virtual games exercise effect for elderly people stabi...
The aim: The aim is to determine and evaluate virtual games exercise effect for elderly people stabi...
Objective. Improving and maintaining balance is essential for the elderly population, as impaired ba...
Objective. Improving and maintaining balance is essential for the elderly population, as impaired ba...
Background: Exergames (exercise and gaming) or virtual exercises have been reported to improve balan...
The combination of active video gaming and exercise (exergaming) is suggested to improve elderly peo...
The combination of active video gaming and exercise (exergaming) is suggested to improve elderly peo...
The combination of active video gaming and exercise (exergaming) is suggested to improve elderly peo...
Purpose: The purpose is related to the assumption that the application of interactive video games wi...
Yocheved Laufer, Gali Dar, Einat Kodesh Physical Therapy Department, Faculty of Social Welfare and H...
Virtual augmented exercise, an emerging technology that can help to promote physical activity and co...
Purpose: To determine the influence of the application of virtual reality (through console gaming pl...
Object of study: elderly balance, cognitive function and quality of life through active video games....
Abstract. [Purpose] The objective of this study was to determine the effects of virtual reality-base...
The aim: The aim is to determine and evaluate virtual games exercise effect for elderly people stabi...
The aim: The aim is to determine and evaluate virtual games exercise effect for elderly people stabi...
The aim: The aim is to determine and evaluate virtual games exercise effect for elderly people stabi...
Objective. Improving and maintaining balance is essential for the elderly population, as impaired ba...
Objective. Improving and maintaining balance is essential for the elderly population, as impaired ba...
Background: Exergames (exercise and gaming) or virtual exercises have been reported to improve balan...
The combination of active video gaming and exercise (exergaming) is suggested to improve elderly peo...
The combination of active video gaming and exercise (exergaming) is suggested to improve elderly peo...
The combination of active video gaming and exercise (exergaming) is suggested to improve elderly peo...
Purpose: The purpose is related to the assumption that the application of interactive video games wi...
Yocheved Laufer, Gali Dar, Einat Kodesh Physical Therapy Department, Faculty of Social Welfare and H...
Virtual augmented exercise, an emerging technology that can help to promote physical activity and co...
Purpose: To determine the influence of the application of virtual reality (through console gaming pl...
Object of study: elderly balance, cognitive function and quality of life through active video games....