In everyday life we quickly build and maintain associations between stimuli and behavioral responses. This is governed by rules of varying complexity and past studies have identified an underlying fronto-parietal network involved in cognitive control processes. However, there is only limited knowledge about the neuronal activations during more natural settings like game playing. We thus assessed whether near-infrared spectroscopy recordings can reflect different demands on cognitive control during a simple game playing task. Sixteen healthy participants had to catch falling objects by pressing computer keys. These objects either fell randomly (RANDOM task), according to a known stimulus-response mapping applied by players (APPLY task) or ac...
The purpose of this study is to compare neurophysiological biomarker by comparing brain activities o...
BACKGROUND: Electronic Gaming Machine (EGM) play may be particularly addictive. However, we know lit...
Passive brain-computer interfaces are designed to use brain activity as an additional input, allowin...
In everyday life we quickly build and maintain associations between stimuli and behavioral responses...
This work explores the use of functional Near Infrared Spectroscopy (fNIRS) to assess cognitive acti...
This work explores the use of functional Near Infrared Spectroscopy (fNIRS) to assess cognitive acti...
The use of game elements in learning tasks is thought to facilitate emotional and behavioral respons...
Contains fulltext : 139947.pdf (publisher's version ) (Closed access)A small propo...
Functional near-infrared spectroscopy (fNIRS) provides reliable results for determining cognitive lo...
Objective: This study reveals the changes in brain activation due to different game interaction stat...
Inclusion of game elements in learning environments to increase motivation and learning outcome is b...
A small proportion of video game players develop uncontrolled gaming behavior. A dysfunctional cogni...
The purpose of this study was to compare the hemodynamic changes that occur during Mahjong game play...
There is a constantly growing interest in developing efficient methods to enhance cognitive function...
Introduction:In this functional magnetic resonance imaging (fMRI) study, we compared task performanc...
The purpose of this study is to compare neurophysiological biomarker by comparing brain activities o...
BACKGROUND: Electronic Gaming Machine (EGM) play may be particularly addictive. However, we know lit...
Passive brain-computer interfaces are designed to use brain activity as an additional input, allowin...
In everyday life we quickly build and maintain associations between stimuli and behavioral responses...
This work explores the use of functional Near Infrared Spectroscopy (fNIRS) to assess cognitive acti...
This work explores the use of functional Near Infrared Spectroscopy (fNIRS) to assess cognitive acti...
The use of game elements in learning tasks is thought to facilitate emotional and behavioral respons...
Contains fulltext : 139947.pdf (publisher's version ) (Closed access)A small propo...
Functional near-infrared spectroscopy (fNIRS) provides reliable results for determining cognitive lo...
Objective: This study reveals the changes in brain activation due to different game interaction stat...
Inclusion of game elements in learning environments to increase motivation and learning outcome is b...
A small proportion of video game players develop uncontrolled gaming behavior. A dysfunctional cogni...
The purpose of this study was to compare the hemodynamic changes that occur during Mahjong game play...
There is a constantly growing interest in developing efficient methods to enhance cognitive function...
Introduction:In this functional magnetic resonance imaging (fMRI) study, we compared task performanc...
The purpose of this study is to compare neurophysiological biomarker by comparing brain activities o...
BACKGROUND: Electronic Gaming Machine (EGM) play may be particularly addictive. However, we know lit...
Passive brain-computer interfaces are designed to use brain activity as an additional input, allowin...