This paper describes a human-computer interface based on electro-oculography (EOG) that allows interaction with a computer using eye movement. The EOG registers the movement of the eye by measuring, through electrodes, the difference of potential between the cornea and the retina. A new pair of EOG glasses have been designed to improve the user’s comfort and to remove the manual procedure of placing the EOG electrodes around the user’s eye. The interface, which includes the EOG electrodes, uses a new processing algorithm that is able to detect the gaze direction and the blink of the eyes from the EOG signals. The system reliably enabled subjects to control the movement of a dot on a video screen
To control man-machine interfaces only voluntarily influenceable biosignals are usable. This prelimi...
A game using electro-oculography (EOG) as control signal was introduced in this study. Various EOG s...
The human eye has proven to be an enigma; a rich and complex organ that has not quite been fully und...
In this project, a system was designed and built to use eye movement as a control device for compute...
Author name used in this publication: Kaiyu TongJockey Club Rehabilitation Engineering CentreReferee...
This paper reports the efforts to determine the reliability and limitations of the use of the electr...
Electrooculography (EOG) signals can be used to control human-computer interface (HCI) systems, if p...
Gaming control becomes popular based on the development of human-computer interface (HCI). Among man...
[[abstract]]In the assistive research area, human-computer interface (HCI) technology is used to hel...
This project treats of the eye physiology and deals with two specific signals of the human eye. Thes...
In the assistive research area, human–computer interface (HCI) technology is used to help people wit...
[[abstract]]In the assistive research area, human-computer interface (HCI) technology is used to hel...
[[abstract]]In the assistive research area, human-computer interface (HCI) technology is used to hel...
This demo presents a novel paradigm for power-managing a display based on the user’s eye movement. T...
Eye movements are captured using the electrooculography method. This method uses an electrical poten...
To control man-machine interfaces only voluntarily influenceable biosignals are usable. This prelimi...
A game using electro-oculography (EOG) as control signal was introduced in this study. Various EOG s...
The human eye has proven to be an enigma; a rich and complex organ that has not quite been fully und...
In this project, a system was designed and built to use eye movement as a control device for compute...
Author name used in this publication: Kaiyu TongJockey Club Rehabilitation Engineering CentreReferee...
This paper reports the efforts to determine the reliability and limitations of the use of the electr...
Electrooculography (EOG) signals can be used to control human-computer interface (HCI) systems, if p...
Gaming control becomes popular based on the development of human-computer interface (HCI). Among man...
[[abstract]]In the assistive research area, human-computer interface (HCI) technology is used to hel...
This project treats of the eye physiology and deals with two specific signals of the human eye. Thes...
In the assistive research area, human–computer interface (HCI) technology is used to help people wit...
[[abstract]]In the assistive research area, human-computer interface (HCI) technology is used to hel...
[[abstract]]In the assistive research area, human-computer interface (HCI) technology is used to hel...
This demo presents a novel paradigm for power-managing a display based on the user’s eye movement. T...
Eye movements are captured using the electrooculography method. This method uses an electrical poten...
To control man-machine interfaces only voluntarily influenceable biosignals are usable. This prelimi...
A game using electro-oculography (EOG) as control signal was introduced in this study. Various EOG s...
The human eye has proven to be an enigma; a rich and complex organ that has not quite been fully und...