In this note we consider the following problem to study the effect of malicious players on the social optimum in load balancing games: Consider two players SOC and MAL controlling (1 − α) and α fraction of the flow in a load balancing game. SOC tries to minimize the total cost faced by her players while MAL tries to maximize the same. If the latencies are linear, we show that this 2-player zero-sum game has a pure strategy Nash equilibrium. Moreover, we show that one of the optimal strategies for MAL is to play selfishly: let the α fraction of the flow be sent as when the flow was controlled by infinitesimal players playing selfishly and reaching a Nash equilibrium. This shows that a malicious player cannot cause more harm in this game than...
Most work in algorithmic game theory assumes that players ignore costs incurred by their fellow play...
Abstract—Is it profitable for players to unite and merge to a single player? Obviously, the sum of u...
Consider the following scheduling game. A set of jobs, each controlled by a selfish agent, are to be...
In load balancing problems there is a set of clients, each wishing to select a resource from a set o...
Over the last years, game theory has provided great insights into the behavior of distributed system...
We study the equilibria of non-atomic congestion games in which there are two types of players: rati...
We introduce a new measure of the discrepancy in strategic games between the social welfare in a Nas...
We study the equilibria of non-atomic congestion games in which there are two types of players: rati...
Mediators are third parties to whom the players in a game can delegate the task of choosing a strate...
To what extent does the structure of the players' strategy space influence the efficiency of decentr...
We revisit a classical load balancing problem in the modern context of decentralized systems and sel...
We introduce a new measure of the discrepancy in strategic games between the social welfare in a Nas...
Mediators are third parties to whom the players in a game can delegate the task of choosing a strate...
The study of other-regarding player behavior such as altruism and spite in games has recently receiv...
Most work in algorithmic game theory assumes that players ignore costs incurred by their fellow play...
Most work in algorithmic game theory assumes that players ignore costs incurred by their fellow play...
Abstract—Is it profitable for players to unite and merge to a single player? Obviously, the sum of u...
Consider the following scheduling game. A set of jobs, each controlled by a selfish agent, are to be...
In load balancing problems there is a set of clients, each wishing to select a resource from a set o...
Over the last years, game theory has provided great insights into the behavior of distributed system...
We study the equilibria of non-atomic congestion games in which there are two types of players: rati...
We introduce a new measure of the discrepancy in strategic games between the social welfare in a Nas...
We study the equilibria of non-atomic congestion games in which there are two types of players: rati...
Mediators are third parties to whom the players in a game can delegate the task of choosing a strate...
To what extent does the structure of the players' strategy space influence the efficiency of decentr...
We revisit a classical load balancing problem in the modern context of decentralized systems and sel...
We introduce a new measure of the discrepancy in strategic games between the social welfare in a Nas...
Mediators are third parties to whom the players in a game can delegate the task of choosing a strate...
The study of other-regarding player behavior such as altruism and spite in games has recently receiv...
Most work in algorithmic game theory assumes that players ignore costs incurred by their fellow play...
Most work in algorithmic game theory assumes that players ignore costs incurred by their fellow play...
Abstract—Is it profitable for players to unite and merge to a single player? Obviously, the sum of u...
Consider the following scheduling game. A set of jobs, each controlled by a selfish agent, are to be...