We study a very general class of games — multi-dimensional aggregative games — which in particular generalize both anonymous games and weighted congestion games. For any such game that is also large (meaning that the influence that any single player’s action has on the utility of others is diminishing with the number of players in the game), we solve the equilibrium selection problem in a strong sense. In particular, we give an efficient weak mediator: an algorithm or mechanism which has only the power to listen to reported types and provide non-binding suggested actions, such that (a) it is an asymptotic Nash equilibrium for every player to truthfully report their type to the mediator, and then follow its suggested action; and (b) that whe...
In this article, we extend the theory of deterministic mean-field/aggregative games to multipopulati...
We introduce a new game form which allows the players ’ strategies to depend on their strategy-relev...
Recently, efficient approximation algorithms for finding Nash equilibria have been developed for the...
We study a very general class of games — multi-dimensional aggregative games — which in particular g...
Abstract. We study a very general class of games — multi-dimensional aggregative games — which in pa...
Studying games in the complete information model makes them analytically tractable. How-ever, large ...
This paper considers the problem of Nash equilibrium (NE) seeking in aggregative games, where the co...
ABSTRACT We study the problem of implementing equilibria of complete information games in settings o...
This paper purpose is twofold. First, it offers a critical review of the proofs of existence of pure...
In Ghosh-Ligett 2013, we propose a simple model where individuals in a privacy-sensitive population ...
This thesis studies equilibrium problems in aggregative games. A game describes the interaction amon...
This paper considers the problem of Nash equilibrium (NE) seeking in aggregative games, where the co...
We study from an algorithmic viewpoint anonymous games [Mil96, Blo99, Blo05, Kal05]. In these games ...
We propose a simple model where individuals in a privacy-sensitive population decide whether or not ...
This paper characterizes an equilibrium payoff subset for Markovian games with private information a...
In this article, we extend the theory of deterministic mean-field/aggregative games to multipopulati...
We introduce a new game form which allows the players ’ strategies to depend on their strategy-relev...
Recently, efficient approximation algorithms for finding Nash equilibria have been developed for the...
We study a very general class of games — multi-dimensional aggregative games — which in particular g...
Abstract. We study a very general class of games — multi-dimensional aggregative games — which in pa...
Studying games in the complete information model makes them analytically tractable. How-ever, large ...
This paper considers the problem of Nash equilibrium (NE) seeking in aggregative games, where the co...
ABSTRACT We study the problem of implementing equilibria of complete information games in settings o...
This paper purpose is twofold. First, it offers a critical review of the proofs of existence of pure...
In Ghosh-Ligett 2013, we propose a simple model where individuals in a privacy-sensitive population ...
This thesis studies equilibrium problems in aggregative games. A game describes the interaction amon...
This paper considers the problem of Nash equilibrium (NE) seeking in aggregative games, where the co...
We study from an algorithmic viewpoint anonymous games [Mil96, Blo99, Blo05, Kal05]. In these games ...
We propose a simple model where individuals in a privacy-sensitive population decide whether or not ...
This paper characterizes an equilibrium payoff subset for Markovian games with private information a...
In this article, we extend the theory of deterministic mean-field/aggregative games to multipopulati...
We introduce a new game form which allows the players ’ strategies to depend on their strategy-relev...
Recently, efficient approximation algorithms for finding Nash equilibria have been developed for the...