Bennett's pebble game [1, 2] was introduced to obtain better time/space tradeos in the simulation of standard Turing machines by reversible ones. So far only upper bounds for the tradeo based on the pebble game have been published. Here we give a recursion for the time optimal solution of the pebble game given a space bound. We analyze the recursion to obtain an explicit asymptotic expression for the best time-space product.
We study the connection between pebble games and complexity. First, we derive complexity results usi...
Future miniaturization and mobilization of computing devices requires energy parsimonious `adiabatic...
The complexity of the Black-White Pebbling Game has remained an open problem for 30 years. It was de...
AbstractThis paper describes the simulation of an S(n) space-bounded deterministic Turing machine by...
Summary. A certain pebble game on graphs has been studied in various contexts as a model for the tim...
This paper describes the simulation of an S(n) space-bounded deterministic Turing machine by a rever...
Reversible simulation of irreversible algorithms is analysed in the stylized form of a `reversible&a...
AbstractA pebble game on graphs is introduced which bears the same relationship to the ordinary pebb...
A pebble game on graphs is introduced which bears the same relationship to the ordinary pebble game ...
We study space complexity and time-space trade-offs with a focus not on peak memory usage but on ove...
Pebble games were extensively studied in the 1970s and 1980s in a number ofdifferent contexts. The l...
Reversible simulation of irreversible algorithms is analyzed in the stylized form of a `reversible' ...
AbstractWe show the following results for rounds/time trade-offs in the two person pebble game: 1.1....
We show a new connection between the space measure in tree-like resolution and the reversible pebble...
We consider the pebble game on DAGs with bounded fan-in introduced in [Paterson and Hewitt ’70] and ...
We study the connection between pebble games and complexity. First, we derive complexity results usi...
Future miniaturization and mobilization of computing devices requires energy parsimonious `adiabatic...
The complexity of the Black-White Pebbling Game has remained an open problem for 30 years. It was de...
AbstractThis paper describes the simulation of an S(n) space-bounded deterministic Turing machine by...
Summary. A certain pebble game on graphs has been studied in various contexts as a model for the tim...
This paper describes the simulation of an S(n) space-bounded deterministic Turing machine by a rever...
Reversible simulation of irreversible algorithms is analysed in the stylized form of a `reversible&a...
AbstractA pebble game on graphs is introduced which bears the same relationship to the ordinary pebb...
A pebble game on graphs is introduced which bears the same relationship to the ordinary pebble game ...
We study space complexity and time-space trade-offs with a focus not on peak memory usage but on ove...
Pebble games were extensively studied in the 1970s and 1980s in a number ofdifferent contexts. The l...
Reversible simulation of irreversible algorithms is analyzed in the stylized form of a `reversible' ...
AbstractWe show the following results for rounds/time trade-offs in the two person pebble game: 1.1....
We show a new connection between the space measure in tree-like resolution and the reversible pebble...
We consider the pebble game on DAGs with bounded fan-in introduced in [Paterson and Hewitt ’70] and ...
We study the connection between pebble games and complexity. First, we derive complexity results usi...
Future miniaturization and mobilization of computing devices requires energy parsimonious `adiabatic...
The complexity of the Black-White Pebbling Game has remained an open problem for 30 years. It was de...