Given a set of interacting components with non-deterministic variable update and given safety re-quirements, the goal of priority synthesis is to restrict, by means of priorities, the set of possible interactions in such a way as to guarantee the given safety conditions for all possible runs. In dis-tributed priority synthesis we are interested in obtaining local sets of priorities, which are deployed in terms of local component controllers sharing intended next moves between components in local neighborhoods only. These possible communication paths between local controllers are specified by means of a communication architecture. We formally define the problem of distributed priority synthesis in terms of a multi-player safety game between ...
The central goal in multiagent systems is to design local control laws for the individual agents to ...
In this paper, we introduce a novel model-based approach for constructing correct distributed implem...
Switched systems are a convenient formalism for modeling physical processes interacting with a digit...
Given a set of interacting components with non-deterministic variable update and given safety requir...
Implementing a component-based system in a distributed way so that it ensures some global con-strain...
Abstract. We study properties of priority synthesis [2], an automatic method to ensure desired safet...
We present algorithms to synthesize component-based systems that are safe and deadlock-free using pr...
AbstractComposition of components by means of multi-party synchronizations and priorities allows spe...
Abstract. We present algorithms to synthesize component-based systems that are safe and deadlock-fre...
International audienceIn this paper, we introduce a novel model-based approach for constructing corr...
We propose a notion of distributed games as a framework to formalize and solve distributed synthesis...
Mutual exclusion is a fundamental problem in distributed computing. In one well known variant of thi...
Abstract. We propose a notion of distributed games as a framework to formalize and solve distributed...
Projet POP_ARTWe present a framework for the incremental construction of deadlock-free systems meeti...
International audienceWe study the synthesis problem in an asynchronous distributed setting: a finit...
The central goal in multiagent systems is to design local control laws for the individual agents to ...
In this paper, we introduce a novel model-based approach for constructing correct distributed implem...
Switched systems are a convenient formalism for modeling physical processes interacting with a digit...
Given a set of interacting components with non-deterministic variable update and given safety requir...
Implementing a component-based system in a distributed way so that it ensures some global con-strain...
Abstract. We study properties of priority synthesis [2], an automatic method to ensure desired safet...
We present algorithms to synthesize component-based systems that are safe and deadlock-free using pr...
AbstractComposition of components by means of multi-party synchronizations and priorities allows spe...
Abstract. We present algorithms to synthesize component-based systems that are safe and deadlock-fre...
International audienceIn this paper, we introduce a novel model-based approach for constructing corr...
We propose a notion of distributed games as a framework to formalize and solve distributed synthesis...
Mutual exclusion is a fundamental problem in distributed computing. In one well known variant of thi...
Abstract. We propose a notion of distributed games as a framework to formalize and solve distributed...
Projet POP_ARTWe present a framework for the incremental construction of deadlock-free systems meeti...
International audienceWe study the synthesis problem in an asynchronous distributed setting: a finit...
The central goal in multiagent systems is to design local control laws for the individual agents to ...
In this paper, we introduce a novel model-based approach for constructing correct distributed implem...
Switched systems are a convenient formalism for modeling physical processes interacting with a digit...