Abstract. We study reachability games on recursive timed automata (RTA) that generalize Alur-Dill timed automata with recursive procedure invocation mechanism similar to recursive state machines. It is known that deciding the winner in reachability games on RTA is undecidable for automata with two or more clocks, while the problem is decidable for automata with only one clock. Ouaknine and Worrell recently proposed a time-bounded theory of real-time verification by claiming that re-striction to bounded-time recovers decidability for several key decision problem related to real-time verification. We revisited games on recursive timed automata with time-bounded restriction in the hope of recovering decidability. However, we found that the pro...
Abstract—Alternating timed automata are a powerful ex-tension of classical Alur-Dill timed automata ...
Abstract: Timed game automata are used for solving control problems on real-time systems. A timed re...
We define stochastic timed games, which extend two-player timed games with probabilities (following ...
In a reachability-time game, players Min and Max choose moves so that the time to reach a final stat...
AbstractWe consider a class of infinite-state Markov decision processes generated by stateless pushd...
Reachability checking is one of the most basic problems in verification. By solving this problem in ...
Reachability checking is one of the most basic problems in verification. By solving this problem in ...
Alternating timed automata are a powerful extension of classical Alur-Dill timed automata that are c...
We consider a class of infinite-state Markov decision processes generated by stateless pushdown auto...
. A configuration of a timed automaton is given by a control state and finitely many clock (real) va...
International audienceWe consider parametric reachability control problems for real-time systems. We...
Probabilistic timed automata (PTAs) are used for formal modelling and verifi-cation of systems with ...
Abstract. We study the decidability and complexity of the reachability problem in parametric timed a...
Abstract. In this paper, we study timed games played on weighted timed automata. In this context, th...
International audienceReachability checking is one of the most basic problems in verification. By so...
Abstract—Alternating timed automata are a powerful ex-tension of classical Alur-Dill timed automata ...
Abstract: Timed game automata are used for solving control problems on real-time systems. A timed re...
We define stochastic timed games, which extend two-player timed games with probabilities (following ...
In a reachability-time game, players Min and Max choose moves so that the time to reach a final stat...
AbstractWe consider a class of infinite-state Markov decision processes generated by stateless pushd...
Reachability checking is one of the most basic problems in verification. By solving this problem in ...
Reachability checking is one of the most basic problems in verification. By solving this problem in ...
Alternating timed automata are a powerful extension of classical Alur-Dill timed automata that are c...
We consider a class of infinite-state Markov decision processes generated by stateless pushdown auto...
. A configuration of a timed automaton is given by a control state and finitely many clock (real) va...
International audienceWe consider parametric reachability control problems for real-time systems. We...
Probabilistic timed automata (PTAs) are used for formal modelling and verifi-cation of systems with ...
Abstract. We study the decidability and complexity of the reachability problem in parametric timed a...
Abstract. In this paper, we study timed games played on weighted timed automata. In this context, th...
International audienceReachability checking is one of the most basic problems in verification. By so...
Abstract—Alternating timed automata are a powerful ex-tension of classical Alur-Dill timed automata ...
Abstract: Timed game automata are used for solving control problems on real-time systems. A timed re...
We define stochastic timed games, which extend two-player timed games with probabilities (following ...