In this paper we present a unifying approach for deciding various bisimulations, simulation equiv-alences and preorders between two timed automata states. We propose a zone based method for deciding these relations in which we eliminate an explicit product construction of the region graphs or the zone graphs as in the classical methods. Our method is also generic and can be used to de-cide several timed relations. We also present a game characterization for these timed relations and show that the game hierarchy reflects the hierarchy of the timed relations. One can obtain an infinite game hierarchy and thus the game characterization further indicates the possibility of defining new timed relations which have not been studied yet. The game c...
In this paper we study techniques for reasoning about game-like concurrent systems, where the compon...
AbstractA unified, comprehensive presentation of simulation techniques for verification of concurren...
Abstract. A general automaton model for timing-based systems is presented and is used as the context...
In this paper we present a unifying approach for deciding various bisimulations, simulation equiv-al...
Abstract. In this work, we design the game semantics for timed equiva-lences and preorders of timed ...
In this paper we focus on property-preserving preorders between timed game automata and their applic...
In this paper we focus on property-preserving preorders between timed game automata and their applic...
The solution of games is a key decision problem in the context of verification of open systems and p...
In the first chapter, we review some standard notations and concepts that are used all through this ...
We present a unified game-based approach for branching-time model checking of hierarchical systems....
This paper offers characteristic formula constructions in the real-time logic Lν for several behavi...
A general concept of uniform strategies has recently been proposed as a relevant notion in game theo...
We introduce quantitative timed refinement and timed simulation (directed) metrics, incorporating ze...
International audienceWe introduce timed automata and show how they can be used for the specificatio...
In this paper, we propose the first efficient on-the-fly algorithm for solving games based on timed ...
In this paper we study techniques for reasoning about game-like concurrent systems, where the compon...
AbstractA unified, comprehensive presentation of simulation techniques for verification of concurren...
Abstract. A general automaton model for timing-based systems is presented and is used as the context...
In this paper we present a unifying approach for deciding various bisimulations, simulation equiv-al...
Abstract. In this work, we design the game semantics for timed equiva-lences and preorders of timed ...
In this paper we focus on property-preserving preorders between timed game automata and their applic...
In this paper we focus on property-preserving preorders between timed game automata and their applic...
The solution of games is a key decision problem in the context of verification of open systems and p...
In the first chapter, we review some standard notations and concepts that are used all through this ...
We present a unified game-based approach for branching-time model checking of hierarchical systems....
This paper offers characteristic formula constructions in the real-time logic Lν for several behavi...
A general concept of uniform strategies has recently been proposed as a relevant notion in game theo...
We introduce quantitative timed refinement and timed simulation (directed) metrics, incorporating ze...
International audienceWe introduce timed automata and show how they can be used for the specificatio...
In this paper, we propose the first efficient on-the-fly algorithm for solving games based on timed ...
In this paper we study techniques for reasoning about game-like concurrent systems, where the compon...
AbstractA unified, comprehensive presentation of simulation techniques for verification of concurren...
Abstract. A general automaton model for timing-based systems is presented and is used as the context...