We address a central (and classical) issue in the theory of infinite games: the reduction of the memory size that is needed to implement winning strategies in regular infinite games (i.e., controllers that ensure correct behavior against actions of the environment, when the specification is a regular ω-language). We propose an approach which attacks this problem before the construction of a strategy, by first reducing the game graph that is obtained from the specification. For the cases of specifications represented by “request-response”-requirements and general “fairness ” conditions, we show that an exponential gain in the size of memory is possible.
We consider some memory allocation games to solve two problems in Algorithmic Information Theory. On...
textabstractStochastic games are a natural model for the synthesis of controllers confronted to adve...
Abstract. Delay games are two-player games of infinite duration in which one player may delay her mo...
We address a central (and classical) issue in the theory of infinite games: the reduction of the mem...
We consider a class of infinite two-player games on finitely coloured graphs. Our main question is: ...
Abstract. We introduce a machine model for the execution of strategies in (reg-ular) infinite games ...
International audienceWe consider zero-sum games on infinite graphs, with objectives specified as se...
Infinite-duration games with disturbances extend the classical framework of infinite-duration games,...
Two-player graph games have found numerous applications, most notably in the synthesis of reactive s...
Cette thèse porte sur un certain nombre de problèmes algorithmiques motivés par la planification tem...
We study synthesis of controllers for real-time systems, where the objective is to stay in a given s...
International audienceWe consider zero-sum games on infinite graphs, with objectives specified as se...
International audienceTwo-player turn-based zero-sum games on (finite or infinite) graphs are a cent...
What is a finite-state strategy in a delay game? We answer this surprisingly non-trivial question by...
We consider infinite two-player games on pushdown graphs, the reachability game where the first play...
We consider some memory allocation games to solve two problems in Algorithmic Information Theory. On...
textabstractStochastic games are a natural model for the synthesis of controllers confronted to adve...
Abstract. Delay games are two-player games of infinite duration in which one player may delay her mo...
We address a central (and classical) issue in the theory of infinite games: the reduction of the mem...
We consider a class of infinite two-player games on finitely coloured graphs. Our main question is: ...
Abstract. We introduce a machine model for the execution of strategies in (reg-ular) infinite games ...
International audienceWe consider zero-sum games on infinite graphs, with objectives specified as se...
Infinite-duration games with disturbances extend the classical framework of infinite-duration games,...
Two-player graph games have found numerous applications, most notably in the synthesis of reactive s...
Cette thèse porte sur un certain nombre de problèmes algorithmiques motivés par la planification tem...
We study synthesis of controllers for real-time systems, where the objective is to stay in a given s...
International audienceWe consider zero-sum games on infinite graphs, with objectives specified as se...
International audienceTwo-player turn-based zero-sum games on (finite or infinite) graphs are a cent...
What is a finite-state strategy in a delay game? We answer this surprisingly non-trivial question by...
We consider infinite two-player games on pushdown graphs, the reachability game where the first play...
We consider some memory allocation games to solve two problems in Algorithmic Information Theory. On...
textabstractStochastic games are a natural model for the synthesis of controllers confronted to adve...
Abstract. Delay games are two-player games of infinite duration in which one player may delay her mo...