Abstract—In the past, the term E-learning was mentioned to any learning method that used electronic machine for the distribution. With the evolution and the apparition of the internet, the term e learning has been evolved and referred to the online courses. There are a lot of platform which serves to distribute and manage the learning content. In some domain learners need to use some equipment and useful product for purpose completing the image built in the theoretical part by the practical activity part. However, most of those platforms suffer from a lack in tools that offer practical activities for learners. Using videos, virtual laboratories or distance control of real equipment as solutions to solve this lack were proposed but still lim...
This article examines the issue of augmented reality and possibilities of its application in educati...
AbstractAlthough the physical world is three-dimensional, mostly we prefer to use two-dimensional me...
Abstract: The availability of mixed reality technologies on mobile computer de-vices and the high mo...
With the evolution of the internet and related technologies, a wide range of innovative solutions ar...
What happens when learning in the "real world" is augmented by use of the virtual, and learning in v...
This paper explores educational uses of virtual learning environment (VLE) concerned with issues of ...
time based E-learning. It briefly reviews the research and the technologies for E-learning applicati...
Augmented Reality, as one of the advanced technologies, in-creases the range of applications in vari...
This article explores the realm of virtual educational technology methods and their application in v...
Technological advances in the field of Information and Communication technology have brought about a...
A learning interactive project is developed to provide a platform for user to interact more in the l...
Over the past 20 years, technology was rapidly developed and no one expected what will come next. Ad...
This paper provides an overview of using current Virtual Reality (VR) technology to construct Virtua...
With the advent of Industrial Revolution 4.0, the rapid development and change in technology forms t...
In recent years, thanks to the rapid advance of mobile technologies which lend portable devices grea...
This article examines the issue of augmented reality and possibilities of its application in educati...
AbstractAlthough the physical world is three-dimensional, mostly we prefer to use two-dimensional me...
Abstract: The availability of mixed reality technologies on mobile computer de-vices and the high mo...
With the evolution of the internet and related technologies, a wide range of innovative solutions ar...
What happens when learning in the "real world" is augmented by use of the virtual, and learning in v...
This paper explores educational uses of virtual learning environment (VLE) concerned with issues of ...
time based E-learning. It briefly reviews the research and the technologies for E-learning applicati...
Augmented Reality, as one of the advanced technologies, in-creases the range of applications in vari...
This article explores the realm of virtual educational technology methods and their application in v...
Technological advances in the field of Information and Communication technology have brought about a...
A learning interactive project is developed to provide a platform for user to interact more in the l...
Over the past 20 years, technology was rapidly developed and no one expected what will come next. Ad...
This paper provides an overview of using current Virtual Reality (VR) technology to construct Virtua...
With the advent of Industrial Revolution 4.0, the rapid development and change in technology forms t...
In recent years, thanks to the rapid advance of mobile technologies which lend portable devices grea...
This article examines the issue of augmented reality and possibilities of its application in educati...
AbstractAlthough the physical world is three-dimensional, mostly we prefer to use two-dimensional me...
Abstract: The availability of mixed reality technologies on mobile computer de-vices and the high mo...