The idea that a complex object can be decomposed into simpler parts is fundamental to 3D design, so it is clearly desirable that digital representations of 3D shapes incorporate this part information. While solid modeling techniques based on set-theoretic volumet-ric composition intrinsically support hierarchical part-based shape descriptions, organic objects such as a human vertebra are more efficiently represented by surface modeling techniques. And although a human observer will easily identify part decompositions in surface models, the homogenous graphs of connected points and edges used in surface representations do not readily support explicit part decompositions. In this thesis, I will develop a part-based representation for 3D surfa...
In many situations data describing an object are in the form of a 3D image, e.g., output from topolo...
In many situations data describing an object are in the form of a 3D image, e.g., output from topolo...
This dissertation describes a general algorithm that automatically decomposes realworld scenes and o...
The idea that a complex object can be decomposed into simpler parts is fundamental to 3D design, so ...
The idea that a complex object can be decomposed into simpler parts is fundamental to 3D design, so ...
Underlying recognition is an organization of objects and their parts into classes and hierarchies. A...
Underlying recognition is an organization of objects and their parts into classes and hierarchies. A...
dissertationThis research focuses on the generation of representational structure from unstructured ...
This paper proposes a novel part-based representation for modeling object categories. Our representa...
This paper proposes a novel part-based representation for modeling object categories. Our representa...
We describe a 2D shape abstraction system that aims to clarify the structure without loss of the exp...
The field of geometry processing concerns the representation, analysis, manipulation, and op-timizat...
Subdivision surfaces are capable of modeling and representing complex shapes of arbi-trary topology....
Geometry processing has witnessed tremendous development in the last few decades. Starting from acqu...
In this paper, we present a new approach to geometrical modeling which allows the user to easily cha...
In many situations data describing an object are in the form of a 3D image, e.g., output from topolo...
In many situations data describing an object are in the form of a 3D image, e.g., output from topolo...
This dissertation describes a general algorithm that automatically decomposes realworld scenes and o...
The idea that a complex object can be decomposed into simpler parts is fundamental to 3D design, so ...
The idea that a complex object can be decomposed into simpler parts is fundamental to 3D design, so ...
Underlying recognition is an organization of objects and their parts into classes and hierarchies. A...
Underlying recognition is an organization of objects and their parts into classes and hierarchies. A...
dissertationThis research focuses on the generation of representational structure from unstructured ...
This paper proposes a novel part-based representation for modeling object categories. Our representa...
This paper proposes a novel part-based representation for modeling object categories. Our representa...
We describe a 2D shape abstraction system that aims to clarify the structure without loss of the exp...
The field of geometry processing concerns the representation, analysis, manipulation, and op-timizat...
Subdivision surfaces are capable of modeling and representing complex shapes of arbi-trary topology....
Geometry processing has witnessed tremendous development in the last few decades. Starting from acqu...
In this paper, we present a new approach to geometrical modeling which allows the user to easily cha...
In many situations data describing an object are in the form of a 3D image, e.g., output from topolo...
In many situations data describing an object are in the form of a 3D image, e.g., output from topolo...
This dissertation describes a general algorithm that automatically decomposes realworld scenes and o...