Abstract — An instance of a massively on-line role playing game called The Mana World is analyzed for its social networks. The gathered data is the result of the first phase of the ModelMMORPG project in which players played a specially designed quest during a controlled experiment. Observations based on the monitored virtual community behaviour and individual elements of interaction are visualised herein and analysed using social network analysis. Insight into the dynamics of the studied virtual society is given along with observations regarding structure of groups and individuals alike
Massively Multiplayer Online Games (MMOGs) routinely attract millions of players but little empirica...
Engagement and player experience in multi-player games is influenced by the people you play with. Fo...
Engagement and player experience in multi-player games is influenced by the people you play with. Fo...
Rapid advances in modern computing and information technology have enabled millions of people to int...
Rapid advances in modern computing and information technology have enabled millions of people to int...
Quantification of human group-behavior has so far defied an empirical, falsifiable approach. This is...
We analyze multi-relational social interaction networks in a large-scale commercial Massively Multip...
Rapid advances in modern computing and information technology have enabled mil-lions of people to in...
We present an overview of a series of results obtained from the analysis of human behavior in a virt...
The growing role of communication using computers in people’s everyday lives is reflected by the deb...
The rise of Massively Multiplayer Online Games (MMOGs) and virtual worlds has made it possible to re...
In this study, we investigated the social roles that emerged from the users' behaviour and intereact...
In this study, we examine human social interactions within virtual worlds and address the question o...
In friendship networks, individuals have different numbers of friends, and the closeness or intimacy...
Massively Multiplayer Online Games (MMOGs) routinely attract millions of players but little empirica...
Massively Multiplayer Online Games (MMOGs) routinely attract millions of players but little empirica...
Engagement and player experience in multi-player games is influenced by the people you play with. Fo...
Engagement and player experience in multi-player games is influenced by the people you play with. Fo...
Rapid advances in modern computing and information technology have enabled millions of people to int...
Rapid advances in modern computing and information technology have enabled millions of people to int...
Quantification of human group-behavior has so far defied an empirical, falsifiable approach. This is...
We analyze multi-relational social interaction networks in a large-scale commercial Massively Multip...
Rapid advances in modern computing and information technology have enabled mil-lions of people to in...
We present an overview of a series of results obtained from the analysis of human behavior in a virt...
The growing role of communication using computers in people’s everyday lives is reflected by the deb...
The rise of Massively Multiplayer Online Games (MMOGs) and virtual worlds has made it possible to re...
In this study, we investigated the social roles that emerged from the users' behaviour and intereact...
In this study, we examine human social interactions within virtual worlds and address the question o...
In friendship networks, individuals have different numbers of friends, and the closeness or intimacy...
Massively Multiplayer Online Games (MMOGs) routinely attract millions of players but little empirica...
Massively Multiplayer Online Games (MMOGs) routinely attract millions of players but little empirica...
Engagement and player experience in multi-player games is influenced by the people you play with. Fo...
Engagement and player experience in multi-player games is influenced by the people you play with. Fo...