Abstract. In this paper, we propose a computational model for social interaction between three people in a conversation, and demonstrate re-sults using human video motion synthesis. We utilised semi-supervised computer vision techniques to label social signals between the people, like laughing, head nod and gaze direction. Data mining is used to de-duce frequently occurring patterns of social signals between a speaker and a listener in both interested and not interested social scenarios, and the mined confidence values are used as conditional probabilities to ani-mate social responses. The human video motion synthesis is done using an appearance model to learn a multivariate probability distribution, combined with a transition matrix to der...
A dyadic interaction is a behavioral exchange between two people. In this thesis a computer framewor...
A dyadic interaction is a behavioral exchange between two people. In this thesis a computer framewor...
The dissertation proposes a new hierarchical computational framework for social interaction understa...
In this paper, we propose a computational model for social interaction between three people in a con...
The aim of this thesis is to investigate computational models of non-verbal social interaction for t...
In social scenes, humans interact with each other by sending visible social signals, such as facial ...
Humans convey their thoughts, emotions, and intentions through a concert of social displays: voice, ...
The aim of this thesis is to investigate computational models of non-verbal social inter-action for ...
This paper introduces a novel approach to social behaviour recognition governed by the exchange of n...
In recent times, the field of computer vision has made great progress with recognizing and tracking ...
The ubiquity of social media in our daily life, the intense user participation, and the explosion of...
The analysis of human activities is one of themost intriguing and important open issues in the video...
The aim of our research is to create a "virtual friend" i.e., a virtual character capable of respond...
Understanding human behaviour has sparked the minds of many throughout centuries. One intriguing asp...
This paper presents a method to predict social saliency, the likelihood of joint attention, given an...
A dyadic interaction is a behavioral exchange between two people. In this thesis a computer framewor...
A dyadic interaction is a behavioral exchange between two people. In this thesis a computer framewor...
The dissertation proposes a new hierarchical computational framework for social interaction understa...
In this paper, we propose a computational model for social interaction between three people in a con...
The aim of this thesis is to investigate computational models of non-verbal social interaction for t...
In social scenes, humans interact with each other by sending visible social signals, such as facial ...
Humans convey their thoughts, emotions, and intentions through a concert of social displays: voice, ...
The aim of this thesis is to investigate computational models of non-verbal social inter-action for ...
This paper introduces a novel approach to social behaviour recognition governed by the exchange of n...
In recent times, the field of computer vision has made great progress with recognizing and tracking ...
The ubiquity of social media in our daily life, the intense user participation, and the explosion of...
The analysis of human activities is one of themost intriguing and important open issues in the video...
The aim of our research is to create a "virtual friend" i.e., a virtual character capable of respond...
Understanding human behaviour has sparked the minds of many throughout centuries. One intriguing asp...
This paper presents a method to predict social saliency, the likelihood of joint attention, given an...
A dyadic interaction is a behavioral exchange between two people. In this thesis a computer framewor...
A dyadic interaction is a behavioral exchange between two people. In this thesis a computer framewor...
The dissertation proposes a new hierarchical computational framework for social interaction understa...