branch of AI that deals with generating content algorithmically. It is used to reduce the cost of content creation while creating new types of content at a much greater speed with reduced effort. We aim to implement PCG by using Vasconcelos Genetic Algorithm (VGA) and the concept of Difficulty Curves. The obstacles patterns in the game will be generated procedurally at run time. Since the game focuses on endless content generation, the random or repetitive obstacle patterns would reduce the 'fun ' factor of the game because user can get used to it and can also predict the content generated in such games. The game's content will be generated on the basis of a difficulty curve which will be adjusted depending on the progress of...
Procedural Content Generation (PCG) has been in the industry since the early days of Video Games. I...
With the passage of time, video games are becoming more complex, and their development incurs greate...
The field of Procedural Content Generation (PCG) has been the topic of much research in recent years...
Videogames are one of the most important and profitable sectors in the industry of entertainment. No...
Most of the games rely on the game designer to design the level and environment. Increasing of game ...
Abstract: Procedural content generation (PCG) is the process of generating video game content throug...
The development of content in digital games, such as game worlds, quests, levels, 3D-models, and tex...
Procedural Content Generation (PCG) has long been used in video games to produce content that would ...
This paper outlines an approach for evolutionary procedural generation of video game content. The st...
This paper outlines an approach for evolutionary procedural generation of video game content. The st...
This thesis describes the implementation and evaluation of a genetic algorithm (GA) for procedurally...
In the context of video games, Procedural Content Generation (PCG) refers to the automatic creation ...
This article describes procedural content generation algorithms used by an independent video game de...
Procedural content generation (PCG) is increasingly used to generate many aspects in a variety of ga...
The monumental goal of Artificial Intelligence (AI) is to model general solutions that can be applie...
Procedural Content Generation (PCG) has been in the industry since the early days of Video Games. I...
With the passage of time, video games are becoming more complex, and their development incurs greate...
The field of Procedural Content Generation (PCG) has been the topic of much research in recent years...
Videogames are one of the most important and profitable sectors in the industry of entertainment. No...
Most of the games rely on the game designer to design the level and environment. Increasing of game ...
Abstract: Procedural content generation (PCG) is the process of generating video game content throug...
The development of content in digital games, such as game worlds, quests, levels, 3D-models, and tex...
Procedural Content Generation (PCG) has long been used in video games to produce content that would ...
This paper outlines an approach for evolutionary procedural generation of video game content. The st...
This paper outlines an approach for evolutionary procedural generation of video game content. The st...
This thesis describes the implementation and evaluation of a genetic algorithm (GA) for procedurally...
In the context of video games, Procedural Content Generation (PCG) refers to the automatic creation ...
This article describes procedural content generation algorithms used by an independent video game de...
Procedural content generation (PCG) is increasingly used to generate many aspects in a variety of ga...
The monumental goal of Artificial Intelligence (AI) is to model general solutions that can be applie...
Procedural Content Generation (PCG) has been in the industry since the early days of Video Games. I...
With the passage of time, video games are becoming more complex, and their development incurs greate...
The field of Procedural Content Generation (PCG) has been the topic of much research in recent years...