We introduce model-surface registration and iterative closest point (ICP), a popular solution to this problem, with reference to surveys by Rusinkiewicz and Levoy [2001] and Salvi et al. [2007]. Implementations of ICP using the Kinect for Xbox 360 are reviewed. Hardware characteristics for the Kinect and other commercial sensors (Leap Motion, Kinect for Xbox One) are summarised. Finally, limitations and requirements for academic reference material are discussed. • Computer vision ~ Range sensors • Computer vision ~ Model-surface registratio
This thesis presents an approach for configuring and calibrating a network of RGB-D sensors used to ...
Kinect Image and Depth Sensor has been widely used by researchers and students as image sensing and ...
This paper presents a comprehensive metrological analysis of the Microsoft Kinect motion sensor perf...
In recent years, the videogame industry has been characterized by a great boost in gesture recogniti...
Traditional data acquisition (DAQ) systems for obtaining 3-D range information consist of sensors, D...
textThe range camera in Microsoft's Kinect, intended for the Xbox 360 gaming console, offers a power...
Since the advent of the first Kinect as motion controller device for the Microsoft XBOX platform (No...
Scene’s 3D modelling, gesture recognition and motion tracking are fields in rapid and continuous dev...
This experimental study investigates the performance of three different models of the Microsoft Kine...
The aim of this work was to develop a motion capture algorithm for the Kinect sensor, which can prov...
Released to enhance game play for the Microsoft Xbox 360, the Microsoft Kinect is a motion sensing d...
Since the advent of the first Kinect as motion controller device for the Microsoft XBOX platform (No...
Sensing and site data acquisition are active areas of research for the construction engineering and ...
In this thesis, the Microsoft Kinect sensor has been considered for the purpose of simultaneous loca...
Since the advent of the first Kinect as motion controller device for the Microsoft XBOX platform (No...
This thesis presents an approach for configuring and calibrating a network of RGB-D sensors used to ...
Kinect Image and Depth Sensor has been widely used by researchers and students as image sensing and ...
This paper presents a comprehensive metrological analysis of the Microsoft Kinect motion sensor perf...
In recent years, the videogame industry has been characterized by a great boost in gesture recogniti...
Traditional data acquisition (DAQ) systems for obtaining 3-D range information consist of sensors, D...
textThe range camera in Microsoft's Kinect, intended for the Xbox 360 gaming console, offers a power...
Since the advent of the first Kinect as motion controller device for the Microsoft XBOX platform (No...
Scene’s 3D modelling, gesture recognition and motion tracking are fields in rapid and continuous dev...
This experimental study investigates the performance of three different models of the Microsoft Kine...
The aim of this work was to develop a motion capture algorithm for the Kinect sensor, which can prov...
Released to enhance game play for the Microsoft Xbox 360, the Microsoft Kinect is a motion sensing d...
Since the advent of the first Kinect as motion controller device for the Microsoft XBOX platform (No...
Sensing and site data acquisition are active areas of research for the construction engineering and ...
In this thesis, the Microsoft Kinect sensor has been considered for the purpose of simultaneous loca...
Since the advent of the first Kinect as motion controller device for the Microsoft XBOX platform (No...
This thesis presents an approach for configuring and calibrating a network of RGB-D sensors used to ...
Kinect Image and Depth Sensor has been widely used by researchers and students as image sensing and ...
This paper presents a comprehensive metrological analysis of the Microsoft Kinect motion sensor perf...