Abstract. This study explores the effects of prior video-game experience on learner’s motivation in a serious game environment. 20 participants were in-vited to play our serious game, called HeapMotiv, intended to educate players about the heap data structure. HeapMotiv is comprised of three missions (Heap-Tetris, Heap-Shoot and Heap-Sort). We used Keller’s ARCS theoretical model of motivation and physiological sensors (heart rate, skin conductance and elec-troencephalogram) to record learners ’ reactions during interactions with differ-ent missions. Results from non-parametric tests supported the hypothesis that physiological patterns and their evolution are objective tools to directly and re-liably assess effects of prior video-game exper...
There has been significant scientific interest in examining the potential learning consequences of s...
Video games contain elaborate reinforcement and reward schedules that have the potential to maximize...
In video games user-generated content (UGC) typically refers to the elements added to the game world...
Video game research in the recent decades suggests a causal relationship between video game experien...
Thesis (PhD) - Indiana University, Mass Communications/Telecommunications, 2006Video games are becom...
This study investigates Serious Games (SG) to assess motivational factors appropriate to an Intellig...
International audienceSeveral studies have been conducted in recent years into the effects of gamifi...
This study examined the relationship between elementary students’ domain-specific and game-specific ...
International audienceThe gamification approach is often used in educational settings, with widely v...
A mixed methods design was used to identify factors associated with motivational engagement in video...
This paper describes a first exploration of human motor behavior that may be associated with player ...
Abstract The potential impacts that video games might have on players’ well-being are under increase...
Digital game-based learning, especially massively multiplayer online games, has been touted for its ...
The science of serious games is growing at a substantial pace, providing new insights into the natur...
Educational functions of digital games are often seen only in the light of the serious and purposefu...
There has been significant scientific interest in examining the potential learning consequences of s...
Video games contain elaborate reinforcement and reward schedules that have the potential to maximize...
In video games user-generated content (UGC) typically refers to the elements added to the game world...
Video game research in the recent decades suggests a causal relationship between video game experien...
Thesis (PhD) - Indiana University, Mass Communications/Telecommunications, 2006Video games are becom...
This study investigates Serious Games (SG) to assess motivational factors appropriate to an Intellig...
International audienceSeveral studies have been conducted in recent years into the effects of gamifi...
This study examined the relationship between elementary students’ domain-specific and game-specific ...
International audienceThe gamification approach is often used in educational settings, with widely v...
A mixed methods design was used to identify factors associated with motivational engagement in video...
This paper describes a first exploration of human motor behavior that may be associated with player ...
Abstract The potential impacts that video games might have on players’ well-being are under increase...
Digital game-based learning, especially massively multiplayer online games, has been touted for its ...
The science of serious games is growing at a substantial pace, providing new insights into the natur...
Educational functions of digital games are often seen only in the light of the serious and purposefu...
There has been significant scientific interest in examining the potential learning consequences of s...
Video games contain elaborate reinforcement and reward schedules that have the potential to maximize...
In video games user-generated content (UGC) typically refers to the elements added to the game world...