Abstract. In this paper we discuss the use of efficient, well thought, subliminal priming in a novel way in the context of a 3D virtual tutoring system. Subliminal priming is a technique used to pro-ject information to a learner outside of his perceptual field. Various field claimed using subliminal projections but never in the domain of 3D Intelligent Tutoring Systems. Emotion monitoring is critical in any learning context and thus we monitored the physiological reactions of the user while they learn. We will present the virtual environment and the subliminal module used. The results of this study show that learners enjoy the experience even if they hardly have any video gaming ex-perience at all. Furthermore, subliminal priming, even thou...
Abstract. Recent works in Computer Science, Neurosciences, Education, and Psychology have shown that...
Virtual reality (VR) can create safe, cost-effective, and engaging learning environments. It is comm...
As the technology in computer graphics advances, Animated-Virtual Actors (AVAs) in Virtual Reality (...
Abstract. In this paper we discuss the use of subliminal priming in a novel way in the context of a ...
Abstract. In this paper we take a closer and in-depth look at initial results obtained from a previo...
This paper investigates how cognitive processing loads can be reduced in relation to decision-making...
Traditionally, metacognition & higher mental abilities are thought to be exclusively linked to c...
Abstract. The purpose of this work is to enhance learner self-esteem while interacting with a tutori...
The performance of current graphics engines makes it possible to incorporate subliminal cues within ...
A lot of efforts have been directed to enriching human-computer interaction to make the user experie...
The Virtual Reality (VR) is becoming increasingly important for business, education, and entertainme...
Based on the use of potentials of human analogue thinking and cognitive effects as an indispensable ...
Students and educators value the potential use of immersive virtual reality (IVR) in the classroom t...
Virtual Reality (VR) is seen as a promising tool for effective education. The flexibility, controlla...
Visualisation with 3D graphics is used in some problems in education specially in modeling of geomet...
Abstract. Recent works in Computer Science, Neurosciences, Education, and Psychology have shown that...
Virtual reality (VR) can create safe, cost-effective, and engaging learning environments. It is comm...
As the technology in computer graphics advances, Animated-Virtual Actors (AVAs) in Virtual Reality (...
Abstract. In this paper we discuss the use of subliminal priming in a novel way in the context of a ...
Abstract. In this paper we take a closer and in-depth look at initial results obtained from a previo...
This paper investigates how cognitive processing loads can be reduced in relation to decision-making...
Traditionally, metacognition & higher mental abilities are thought to be exclusively linked to c...
Abstract. The purpose of this work is to enhance learner self-esteem while interacting with a tutori...
The performance of current graphics engines makes it possible to incorporate subliminal cues within ...
A lot of efforts have been directed to enriching human-computer interaction to make the user experie...
The Virtual Reality (VR) is becoming increasingly important for business, education, and entertainme...
Based on the use of potentials of human analogue thinking and cognitive effects as an indispensable ...
Students and educators value the potential use of immersive virtual reality (IVR) in the classroom t...
Virtual Reality (VR) is seen as a promising tool for effective education. The flexibility, controlla...
Visualisation with 3D graphics is used in some problems in education specially in modeling of geomet...
Abstract. Recent works in Computer Science, Neurosciences, Education, and Psychology have shown that...
Virtual reality (VR) can create safe, cost-effective, and engaging learning environments. It is comm...
As the technology in computer graphics advances, Animated-Virtual Actors (AVAs) in Virtual Reality (...