This article describes one of the most fundamental changes in the history of audio in broadcasting: the change of the levelling paradigm from peak normalisation to loudness normalisation. This change is vital because of a problem that has become a major source of irritation for television and radio audiences around the world – that of the jump in audio levels at the breaks within programmes, between programmes and between channels. Loudness normalisation is the solution to counteract this problem. EBU Recommendation R 128 [1] establishes a predictable and well-defined method to measure the loudness1 level for news, sports, advertisements, drama, music, promotions, films etc., through-out the broadcast chain, and thereby helps professionals ...
In the ongoing transition towards loudness normalization in audio broadcast, the EBU R-128 recommend...
The topic of this thesis is the permanently worsening situation in the area of loudness and dynamic ...
Audio plays a crucial role in the immersive and emotional experience of playing videogames, and loud...
Discrepancies in loudness (i.e. sensation of audio intensity) has been of great concern within the b...
In order to investigate what work methods professional audio engineers use to comply with the EBU R ...
This article discusses new sound pressure level (SPL) measurement strategies in the context of live ...
Treball de fi de grau en Sistemes AudiovisualsTutor: Enric Giné GuixDuring the 90s and the first dec...
Complaints due to loudness variations between program items is a well known issue in television broa...
Worldwide, broadcasters are looking for practical approaches to digital audio production and deliver...
It's a study about Loudness in broadcast environments. The first part studies the loudness backgroun...
Since the start of the loudness war, a steady increase of compression and limiting usage has affecte...
This Convention paper was selected based on a submitted abstract and 750-word precis that have been ...
Loudness is a subjective measure of how loud an audio signal is perceived. Due to commercial pressur...
Diese Bachelorarbeit betrachtet die Gründe für die im Fernsehen auftretenden Lautheitssprünge und an...
Na merjenju glasnosti zasnovano merjenje in uravnavanje nivojev avdio signalov v radiodifuziji je v ...
In the ongoing transition towards loudness normalization in audio broadcast, the EBU R-128 recommend...
The topic of this thesis is the permanently worsening situation in the area of loudness and dynamic ...
Audio plays a crucial role in the immersive and emotional experience of playing videogames, and loud...
Discrepancies in loudness (i.e. sensation of audio intensity) has been of great concern within the b...
In order to investigate what work methods professional audio engineers use to comply with the EBU R ...
This article discusses new sound pressure level (SPL) measurement strategies in the context of live ...
Treball de fi de grau en Sistemes AudiovisualsTutor: Enric Giné GuixDuring the 90s and the first dec...
Complaints due to loudness variations between program items is a well known issue in television broa...
Worldwide, broadcasters are looking for practical approaches to digital audio production and deliver...
It's a study about Loudness in broadcast environments. The first part studies the loudness backgroun...
Since the start of the loudness war, a steady increase of compression and limiting usage has affecte...
This Convention paper was selected based on a submitted abstract and 750-word precis that have been ...
Loudness is a subjective measure of how loud an audio signal is perceived. Due to commercial pressur...
Diese Bachelorarbeit betrachtet die Gründe für die im Fernsehen auftretenden Lautheitssprünge und an...
Na merjenju glasnosti zasnovano merjenje in uravnavanje nivojev avdio signalov v radiodifuziji je v ...
In the ongoing transition towards loudness normalization in audio broadcast, the EBU R-128 recommend...
The topic of this thesis is the permanently worsening situation in the area of loudness and dynamic ...
Audio plays a crucial role in the immersive and emotional experience of playing videogames, and loud...