We describe the architecture and performance of au-tonomous agents that play the complex, multi-faceted internet game called Netrek. To perform competently within Netrek, an agent must be capable of 1) re-acting in real-time to arcade-like tasks and environ-ment changes within the local surroundings, 2) rea-soning about strategy and long-term tasks at a slower pace and on a global scale, and 3) coordinating both with teammates and against members of the oppos-ing team. Agents capable of operating within the Ne-trek environment, therefore, require a reactive, exi-ble, multi-level framework. We describe in detail our current agent implementation, which is based upon the UMPRS (University of Michigan Procedural Rea-soning System) architectur...
For several years now, a field of research on simulating societies in interaction with their environ...
Team behavior has almost exclusively been studied as involving humans interacting in tasks that requ...
The Internet provides a large-scale environment for (intelligent) software agents. Agents are autono...
Agents are so called intelligent computer programs that are able to function autonomously and act pr...
With the promise of agent-based systems, a variety of research/industrial groups are developing auto...
AbstractMulti-agent domains consisting of teams of agents that need to collaborate in an adversarial...
A situated agent is not only embedded within its environmental system, but forms an integral and ac...
Team coordination of non-player characters can create a deeper sense of immersion in real-time games...
This thesis is focused on designing and implementing system, that adds learning and planning capabil...
Coordinated action for a team of robots is a challenging problem, especially in dynamic, unpredictab...
Coordinated action for a team of robots is a challenging problem, especially in dynamic, unpredictab...
There is an attention shift within the gaming industry toward more natural (long-term) behavior of n...
Combining the unique capabilities of robots, agents and peo-ple (RAPs) promises to improve the safet...
Abstract — Many modern games provide environments in which agents perform decision making at several...
We study the use of games as a metaphor for building social interaction in norm-governed multi-agent...
For several years now, a field of research on simulating societies in interaction with their environ...
Team behavior has almost exclusively been studied as involving humans interacting in tasks that requ...
The Internet provides a large-scale environment for (intelligent) software agents. Agents are autono...
Agents are so called intelligent computer programs that are able to function autonomously and act pr...
With the promise of agent-based systems, a variety of research/industrial groups are developing auto...
AbstractMulti-agent domains consisting of teams of agents that need to collaborate in an adversarial...
A situated agent is not only embedded within its environmental system, but forms an integral and ac...
Team coordination of non-player characters can create a deeper sense of immersion in real-time games...
This thesis is focused on designing and implementing system, that adds learning and planning capabil...
Coordinated action for a team of robots is a challenging problem, especially in dynamic, unpredictab...
Coordinated action for a team of robots is a challenging problem, especially in dynamic, unpredictab...
There is an attention shift within the gaming industry toward more natural (long-term) behavior of n...
Combining the unique capabilities of robots, agents and peo-ple (RAPs) promises to improve the safet...
Abstract — Many modern games provide environments in which agents perform decision making at several...
We study the use of games as a metaphor for building social interaction in norm-governed multi-agent...
For several years now, a field of research on simulating societies in interaction with their environ...
Team behavior has almost exclusively been studied as involving humans interacting in tasks that requ...
The Internet provides a large-scale environment for (intelligent) software agents. Agents are autono...