Abstract We present a novel algorithm for image-based surface reconstruction from a set of calibrated images. The problem is formulated in Bayesian framework, where esti-mates of depth and visibility in a set of selected cameras are iteratively improved. The core of the algorithm is the min-imisation of overall geometric L2 error between measured 3D points and the depth estimates. In the visibility estimation task, the algorithm aims at out-lier detection and noise suppression, as both types of errors are often present in the stereo output. The geometrical for-mulation allows for simultaneous refinement of the external camera parameters, which is an essential step for obtaining accurate results even when the calibration is not precisely kno...
The depth of a point in space can be estimated by observing its image position from two different vi...
The problem of visible surface estimation for image-based rendering is tackled using a new approach,...
In a previous paper we described a system which recursively recovers a super-resolved three dimensio...
Surface estimation can be performed based on position or depth measurements. We propose a method to ...
Conventional approaches to 3D scene reconstruction often treat matting and reconstruction as two sep...
In this paper we present a depth-guided photometric 3D reconstruction method that works solely with ...
Objective. Modeling the human head is a significant problem that arises in a wide variety of fields ...
This work describes a method of 3D model reconstruction from images that takes provided disparity ma...
In this paper we present a depth-guided photometric 3D reconstruction method that works solely with ...
Abstract: Camera calibration is an important and sensitive step in 3D environment reconstruction by ...
International audienceThis paper addresses the problem of reconstructing the geometry and color of a...
Abstract Depth map fusion is an essential part in both stereo and RGB-D based 3- D reconstruction pi...
Helmholtz stereopsis is an advanced 3D reconstruction technique for objects with arbitrary reflectan...
National audienceThis paper addresses the problem of reconstructing the geometry and albedo of a Lam...
Many Multi-View-Stereo algorithms extract a 3D mesh model of a scene, after fusing depth maps into a...
The depth of a point in space can be estimated by observing its image position from two different vi...
The problem of visible surface estimation for image-based rendering is tackled using a new approach,...
In a previous paper we described a system which recursively recovers a super-resolved three dimensio...
Surface estimation can be performed based on position or depth measurements. We propose a method to ...
Conventional approaches to 3D scene reconstruction often treat matting and reconstruction as two sep...
In this paper we present a depth-guided photometric 3D reconstruction method that works solely with ...
Objective. Modeling the human head is a significant problem that arises in a wide variety of fields ...
This work describes a method of 3D model reconstruction from images that takes provided disparity ma...
In this paper we present a depth-guided photometric 3D reconstruction method that works solely with ...
Abstract: Camera calibration is an important and sensitive step in 3D environment reconstruction by ...
International audienceThis paper addresses the problem of reconstructing the geometry and color of a...
Abstract Depth map fusion is an essential part in both stereo and RGB-D based 3- D reconstruction pi...
Helmholtz stereopsis is an advanced 3D reconstruction technique for objects with arbitrary reflectan...
National audienceThis paper addresses the problem of reconstructing the geometry and albedo of a Lam...
Many Multi-View-Stereo algorithms extract a 3D mesh model of a scene, after fusing depth maps into a...
The depth of a point in space can be estimated by observing its image position from two different vi...
The problem of visible surface estimation for image-based rendering is tackled using a new approach,...
In a previous paper we described a system which recursively recovers a super-resolved three dimensio...