Abstract: The conventional belief of conducting a review session “after ” training events should be revisited. Given the ultra high speed processing power of today’s computing technologies, post hoc reviews performed after hours of training would seem extravagant. Transitioning the training into a simulated virtual environment only solves the problem partially. Since every minute spent on training still costs the organization money, it will be important to catch any mistake made as early as possible. Operationally, we need a training system that is capable of reviewing or reporting on the trainees ’ performance (actions performed) as it happens. An ad hoc Action Report (aAR), which allows the trainers to catch the mistakes made by the train...
The paper presents a new approach for evaluating the performance of the training program in virtual ...
AbstractWith the shift of training scenarios to virtual worlds and assessment being an inevitable pa...
Performance assessment in training simulators for learning complex tasks is a complex task in itself...
Abstract. Although Multi-User Virtual Environments (MUVE) have proven valuable to training organizat...
Recent years have seen a surge of interest in game-based training by the military. Game-based simula...
Specialised and high priced simulators for surgical training, chemical labs, and flight training can...
After action review (AAR) in the distributed setting provides for some unique problems. Some of thes...
Virtual training and serious games represent a new paradigm in training for many domains by providin...
DARWARS is envisioned to be a virtual training environment in which multiple distributed individuals...
This paper introduces and validates quantitative performance measures for a rhyth-mic target-hitting...
The notion of after action review (AAR) is known in the military where it is used to develop a commo...
Across a variety of operational environments, virtual reality (VR) is being increasingly used as a m...
We describe an investigation into how to automate after-action review (AAR) to provide non-trivial, ...
Warfighters are trained in Behavior Cue Analysis to detect anomalies in their environment amongst se...
This paper proposes a novel approach to performance testing, called Virtual Capture and Replay (VCR)...
The paper presents a new approach for evaluating the performance of the training program in virtual ...
AbstractWith the shift of training scenarios to virtual worlds and assessment being an inevitable pa...
Performance assessment in training simulators for learning complex tasks is a complex task in itself...
Abstract. Although Multi-User Virtual Environments (MUVE) have proven valuable to training organizat...
Recent years have seen a surge of interest in game-based training by the military. Game-based simula...
Specialised and high priced simulators for surgical training, chemical labs, and flight training can...
After action review (AAR) in the distributed setting provides for some unique problems. Some of thes...
Virtual training and serious games represent a new paradigm in training for many domains by providin...
DARWARS is envisioned to be a virtual training environment in which multiple distributed individuals...
This paper introduces and validates quantitative performance measures for a rhyth-mic target-hitting...
The notion of after action review (AAR) is known in the military where it is used to develop a commo...
Across a variety of operational environments, virtual reality (VR) is being increasingly used as a m...
We describe an investigation into how to automate after-action review (AAR) to provide non-trivial, ...
Warfighters are trained in Behavior Cue Analysis to detect anomalies in their environment amongst se...
This paper proposes a novel approach to performance testing, called Virtual Capture and Replay (VCR)...
The paper presents a new approach for evaluating the performance of the training program in virtual ...
AbstractWith the shift of training scenarios to virtual worlds and assessment being an inevitable pa...
Performance assessment in training simulators for learning complex tasks is a complex task in itself...