Abstract: Virtual environments are recognized as more effective than other digital approaches for the acquisition of several abilities. This is because the brain recognizes the virtual world as real and this facilitates the transfer of the newly acquired skills to the real world. In this paper, we present a game that has been designed and developed with the aim of teaching spatial orientation abilities to teenagers with mild intellectual impairments. In particular, the game focuses on the training of two basic skills: perspective taking and mental rotation. Perspective taking refers to the ability of imagining how the world looks like from another person’s point of view, while mental rotation is the ability to mentally represent and manipul...
Emerging media technologies such as virtual environments present a unique opportunity to examine the...
Educational software games aim at increasing the students ’ motivation and engagement while they lea...
In nine experiments, computer generated three-dimensional environments were used to investigate the ...
Several spatial tasks were presented to subjects in computer simulated environments to ascertain whe...
Abstract: Since the first time the term "Virtual Reality " (VR) has been used back in the ...
For individuals who are blind, navigating independently in an unfamiliar environment represents a co...
This study aims to verify the learning effectiveness of a desktop virtual reality (VR)-based learnin...
Virtual Reality is an incipient technology that is proving very useful for training different skills...
The paper presents the results of a research project, begun in 2014, aimed at creating a video game ...
The paper presents SMART VIEW a serious game developed with the aim of helping young people with mod...
The present paper presents the results of an experiment aimed at assessing the impact of different l...
The term 'virtual reality' (VR) is currently used to describe a range of computer-based systems in w...
This paper reports on our major findings concerning the application of virtual reality technologies ...
Emerging media technologies such as virtual environments present a unique opportunity to examine the...
This study aims to investigate the effects of virtual reality (VR)-based learning environment on lea...
Emerging media technologies such as virtual environments present a unique opportunity to examine the...
Educational software games aim at increasing the students ’ motivation and engagement while they lea...
In nine experiments, computer generated three-dimensional environments were used to investigate the ...
Several spatial tasks were presented to subjects in computer simulated environments to ascertain whe...
Abstract: Since the first time the term "Virtual Reality " (VR) has been used back in the ...
For individuals who are blind, navigating independently in an unfamiliar environment represents a co...
This study aims to verify the learning effectiveness of a desktop virtual reality (VR)-based learnin...
Virtual Reality is an incipient technology that is proving very useful for training different skills...
The paper presents the results of a research project, begun in 2014, aimed at creating a video game ...
The paper presents SMART VIEW a serious game developed with the aim of helping young people with mod...
The present paper presents the results of an experiment aimed at assessing the impact of different l...
The term 'virtual reality' (VR) is currently used to describe a range of computer-based systems in w...
This paper reports on our major findings concerning the application of virtual reality technologies ...
Emerging media technologies such as virtual environments present a unique opportunity to examine the...
This study aims to investigate the effects of virtual reality (VR)-based learning environment on lea...
Emerging media technologies such as virtual environments present a unique opportunity to examine the...
Educational software games aim at increasing the students ’ motivation and engagement while they lea...
In nine experiments, computer generated three-dimensional environments were used to investigate the ...