This poster presents Viewpoint Cursor, a technique for mapping 2D user input from devices such as mobile phones, trackballs, or computer mice, to 3D multi-projector spatial augmented reality systems. While the ubiquity of input devices such as these make them obvious choices for spatial augmented reality, their 2D na-ture makes them difficult to use. Existing VR techniques rely on a display in front of the user’s eyes on which to place virtual infor-mation. Immersive spatial augmented reality systems allow users to experience and interact with projected virtual information from any angle, using arbitrary placement of projectors. Viewpoint Cursor addresses these issues by mapping 2D input to a plane in front of the user’s view. Ray casting i...
Figure 1: A possible scenario for SlidAR: a user wants to position a virtual text annotation (a whit...
To create an effective illusion of virtual objects coexisting with the real world, see-through HMD-b...
We propose a novel concept of game, which allows players to experience tangible interaction with the...
The European Cognitive Vision project VAMPIRE uses mobile AR-kits to interact with a visual active m...
Input for mobile augmented reality systems is notoriously difficult. Three dimensional visualization...
International audienceThe selection and manipulation of 3D content in desktop virtual environments i...
This paper describes our work in developing the human-computer interface of an augmented reality (AR...
We introduce a different approach of applying stereoscopy principles to implement a virtual 3D point...
Multi-display environments and smart meeting rooms are now becoming more common. These environments ...
The rapid advances in computing and communications are dramatically changing all aspects of our live...
The rapid advances in computing and communications are dramatically changing all aspects of our live...
International audienceIn this paper we present a new metaphor for interaction within Collaborative V...
International audienceFocusing on interaction needs for scientific data exploration, we evaluated pe...
The functionality of a 3D cursor is described. It can be used as a 3D locator device in such applica...
Augmented Reality (AR) is a variation of Virtual Reality (VR). It allows the user to see computer ge...
Figure 1: A possible scenario for SlidAR: a user wants to position a virtual text annotation (a whit...
To create an effective illusion of virtual objects coexisting with the real world, see-through HMD-b...
We propose a novel concept of game, which allows players to experience tangible interaction with the...
The European Cognitive Vision project VAMPIRE uses mobile AR-kits to interact with a visual active m...
Input for mobile augmented reality systems is notoriously difficult. Three dimensional visualization...
International audienceThe selection and manipulation of 3D content in desktop virtual environments i...
This paper describes our work in developing the human-computer interface of an augmented reality (AR...
We introduce a different approach of applying stereoscopy principles to implement a virtual 3D point...
Multi-display environments and smart meeting rooms are now becoming more common. These environments ...
The rapid advances in computing and communications are dramatically changing all aspects of our live...
The rapid advances in computing and communications are dramatically changing all aspects of our live...
International audienceIn this paper we present a new metaphor for interaction within Collaborative V...
International audienceFocusing on interaction needs for scientific data exploration, we evaluated pe...
The functionality of a 3D cursor is described. It can be used as a 3D locator device in such applica...
Augmented Reality (AR) is a variation of Virtual Reality (VR). It allows the user to see computer ge...
Figure 1: A possible scenario for SlidAR: a user wants to position a virtual text annotation (a whit...
To create an effective illusion of virtual objects coexisting with the real world, see-through HMD-b...
We propose a novel concept of game, which allows players to experience tangible interaction with the...