Figure 1: Our interactive system guides a user to specify pose and appearance using sketching, in order to synthesize novel images from a labeled collection of training images. The user first sketches elliptical “masses ” (left), then contours (center), mimicking a traditional sketching workflow. Once the pose is specified, the artist can constrain the appearance and render a novel image (right). Top row: user sketch input and feedback guidelines; Bottom row: rendered previews. We present an interactive system for composing realistic images of an object under arbitrary pose and appearance specified by sketching. Our system draws inspiration from a traditional illustration workflow: The user first sketches rough “masses ” of the object, as e...
Sketch-based modeling uses freeform strokes as basic modeling metaphor and the modeling process typi...
The research topic of sketch-to-portrait generation has witnessed a boost of progress with deep lear...
We present a methodology for articulating and posing meshes, in particular facial meshes, through a ...
We present an interactive system for composing realistic images of an object under arbitrary pose an...
We demonstrate an intuitive and interactive prototype sketching system that reconstructs 3D polyhedr...
International audienceA hallmark of early stage design is a number of quick-and-dirty sketches captu...
Figure 1: Results generated with PortraitSketch. Starting from image (a), a novice user created sket...
Figure 1: A stick-figure sketch abstraction allowed an artist to pose this 3D character using our sk...
Abstract: We propose a new modeling and rendering system that enables users to construct 3D models w...
This research investigates the use of sketching techniques in 3D modeling and reconstruction to enha...
International audienceSketching is one of the most natural ways to exchange ideas. It has been used ...
Finding an effective control interface to manipulate complex geometric objects has traditionally rel...
Sketching communicates ideas rapidly through approximate visual images with low overhead (pencil and...
In this dissertation, we propose a sketching framework for static and dynamic 3D content creation th...
This paper presents an online personalised non-photorealistic rendering (NPR) technique for 3D model...
Sketch-based modeling uses freeform strokes as basic modeling metaphor and the modeling process typi...
The research topic of sketch-to-portrait generation has witnessed a boost of progress with deep lear...
We present a methodology for articulating and posing meshes, in particular facial meshes, through a ...
We present an interactive system for composing realistic images of an object under arbitrary pose an...
We demonstrate an intuitive and interactive prototype sketching system that reconstructs 3D polyhedr...
International audienceA hallmark of early stage design is a number of quick-and-dirty sketches captu...
Figure 1: Results generated with PortraitSketch. Starting from image (a), a novice user created sket...
Figure 1: A stick-figure sketch abstraction allowed an artist to pose this 3D character using our sk...
Abstract: We propose a new modeling and rendering system that enables users to construct 3D models w...
This research investigates the use of sketching techniques in 3D modeling and reconstruction to enha...
International audienceSketching is one of the most natural ways to exchange ideas. It has been used ...
Finding an effective control interface to manipulate complex geometric objects has traditionally rel...
Sketching communicates ideas rapidly through approximate visual images with low overhead (pencil and...
In this dissertation, we propose a sketching framework for static and dynamic 3D content creation th...
This paper presents an online personalised non-photorealistic rendering (NPR) technique for 3D model...
Sketch-based modeling uses freeform strokes as basic modeling metaphor and the modeling process typi...
The research topic of sketch-to-portrait generation has witnessed a boost of progress with deep lear...
We present a methodology for articulating and posing meshes, in particular facial meshes, through a ...