Abstract. Mobile devices provide opportunities beyond communication and productivity. Particularly, they are increasingly used to entertain the nomadic user. Mobile casual games are increasingly popular as their simplicity, lack of commitment required and neglect for particular special skills goes hand-in-hand with the reduced and partitioned time spans associated with daily contexts. Gaming possibilities for blind people are scarce. The extra demands imposed by mobile interfaces and contexts augments this exclusion. Given the paucity of mobile games for blind people along with the recognized benefits of such gaming experiences, we present an audio-based puzzle game for blind people. In this paper, we depict the iterative (participatory) de...
AbstractThis study presents the development of a video game with audio and haptic interfaces that al...
Dissertação de Mestrado em Engenharia Informática apresentada à Faculdade de Ciências e Tecnologia d...
This study presents the development of a video game with audio and haptic interfaces that allows for...
Digital games have become increasingly popular for both entertainment and education purposes. Howev...
This article presents the result from a study comparing the perception and understanding of a game s...
This study attempts to design a mobile learning game for visually challenged children to improve the...
The purpose of this paper is to review, summarize, and illustrate research work involving four audio...
Context. Daily active listening is important for the deaf and hard of hearing people (DHH) of their ...
[[abstract]]With the development of information technology, computer games have provided various gen...
This thesis tests whether visually impaired blind computer players are able to play an audio compute...
The purpose of this paper is to review, summarize, and illustrate research work involving four audi...
This paper explores the need for a competitive game for sighted and blind players alike, its effecti...
Video games, as their name suggests, are a largely visual medium. To make a video game for the visua...
Blind people have limitations because of partial or full visual impairment. This can affect their ...
Over the last three decades, video games have evolved from an obscure pastime to a force of change t...
AbstractThis study presents the development of a video game with audio and haptic interfaces that al...
Dissertação de Mestrado em Engenharia Informática apresentada à Faculdade de Ciências e Tecnologia d...
This study presents the development of a video game with audio and haptic interfaces that allows for...
Digital games have become increasingly popular for both entertainment and education purposes. Howev...
This article presents the result from a study comparing the perception and understanding of a game s...
This study attempts to design a mobile learning game for visually challenged children to improve the...
The purpose of this paper is to review, summarize, and illustrate research work involving four audio...
Context. Daily active listening is important for the deaf and hard of hearing people (DHH) of their ...
[[abstract]]With the development of information technology, computer games have provided various gen...
This thesis tests whether visually impaired blind computer players are able to play an audio compute...
The purpose of this paper is to review, summarize, and illustrate research work involving four audi...
This paper explores the need for a competitive game for sighted and blind players alike, its effecti...
Video games, as their name suggests, are a largely visual medium. To make a video game for the visua...
Blind people have limitations because of partial or full visual impairment. This can affect their ...
Over the last three decades, video games have evolved from an obscure pastime to a force of change t...
AbstractThis study presents the development of a video game with audio and haptic interfaces that al...
Dissertação de Mestrado em Engenharia Informática apresentada à Faculdade de Ciências e Tecnologia d...
This study presents the development of a video game with audio and haptic interfaces that allows for...