In many applications today user interaction is moving away from mouse and pens and is becoming pervasive and much more physical and tangible. New emerging interaction tech-nologies allow developing and experimenting with new in-teraction methods on the long way to providing intuitive hu-man computer interaction. In this paper, we aim at recogni-zing gestures to interact with an application and present the design and evaluation of our sensor-based gesture recogniti-on. As input device we employ the Wii-controller (Wiimo-te) which recently gained much attention world wide. We use the Wiimote’s acceleration sensor independent of the ga-ming console for gesture recognition. The system allows the training of arbitrary gestures by users which can...
There are currently many different types of inexpensive input devices available to consumers, each o...
Human-Computer Interaction (HCI) is a field of research that studies ways in which humans and comput...
In the past 20 years humans have mostly used a mouse to interact with computers. However, with the r...
In many applications today user interaction is moving away from mouse and pens and is becoming perva...
In many applications today user interaction is moving away from mouse and pens and is becoming perva...
We present a systematic study on the recognition of 3D gestures using spatially convenient input dev...
AbstractRecent progress on human–computer interface technology has enabled more intuitive and natura...
Accelerometer-based gesture control is proposed as a complementary interaction modality for small ha...
With the release of the Nintendo Wii in 2006, the use of haptic force gestures has become a very pop...
We present an intuitive, implicit, gesture based identification system suited for applications such ...
The increasing ubiquity of three dimensional output devices suggests a need for three dimensional in...
This gesture recognizer, developed by students in a third-year microprocessor-based laboratory cours...
Accelerometer based gesture control is proposed as a complementary interaction modality for handheld...
Controlling computer games and other applications with motion-based gestures has become common in th...
Gesture recognition is becoming a popular way of interaction, but still suffers of important drawbac...
There are currently many different types of inexpensive input devices available to consumers, each o...
Human-Computer Interaction (HCI) is a field of research that studies ways in which humans and comput...
In the past 20 years humans have mostly used a mouse to interact with computers. However, with the r...
In many applications today user interaction is moving away from mouse and pens and is becoming perva...
In many applications today user interaction is moving away from mouse and pens and is becoming perva...
We present a systematic study on the recognition of 3D gestures using spatially convenient input dev...
AbstractRecent progress on human–computer interface technology has enabled more intuitive and natura...
Accelerometer-based gesture control is proposed as a complementary interaction modality for small ha...
With the release of the Nintendo Wii in 2006, the use of haptic force gestures has become a very pop...
We present an intuitive, implicit, gesture based identification system suited for applications such ...
The increasing ubiquity of three dimensional output devices suggests a need for three dimensional in...
This gesture recognizer, developed by students in a third-year microprocessor-based laboratory cours...
Accelerometer based gesture control is proposed as a complementary interaction modality for handheld...
Controlling computer games and other applications with motion-based gestures has become common in th...
Gesture recognition is becoming a popular way of interaction, but still suffers of important drawbac...
There are currently many different types of inexpensive input devices available to consumers, each o...
Human-Computer Interaction (HCI) is a field of research that studies ways in which humans and comput...
In the past 20 years humans have mostly used a mouse to interact with computers. However, with the r...