Figure 1: Decomposition of a scene into direct and global illumination using structured light patterns. (a) Input scene. (b) Projected pattern. (c) Direct component. (d) Global component. Recent advances in the field of computational light transport have made it possible to solve previously unsolvable problems thanks to incorporating new devices and techniques. One of these problems is the decomposition of the illumination into its local and global components in real scenes. Previous work has managed to perform such a decomposition by projecting several light patterns on a target scene and processing its captures. In this work we build on that approach and propose two novel contributions: first, a new interpolation method, which allows the ...
Computing global illumination (GI) in virtual scenes becomes increasingly attractive even for real-...
This thesis considers the problem of global illumination: the modelling of light as it travels thro...
Real time rendering of cities with realistic global illumination is still an open problem. In this p...
. Complex luminaries and lamp geometries can greatly increase the realism of synthetic images. Unfor...
Photorealistic rendering is used to generate views of computer stored scenes. Global illumination a...
Abstract. Complex luminaries and lamp geometries can greatly increase the realism of synthetic image...
Figure 1: (a) A scene lit by a single source of light. The scene includes a wide variety of physical...
Global light transport, including diffuse interreflections, caustic, refractions and subsurface scat...
Photorealistic rendering is used to generate views of computer stored scenes. Global illumination al...
Lighting is essential to generate realistic images using computer graphics. The computation of ligh...
We present a method that uses measured scene radiance and global illumination in order to add new ob...
Abstract. Since the beginning of computer graphics, one of the primary goals has been to create conv...
We present a method for solving the global illumination problem for synthetic diffuse objects. The a...
Realistic image generation is presented in a theoretical formulation that builds from previous work ...
Global illumination techniques have briefly been addressed to urban renderings. To the best of our ...
Computing global illumination (GI) in virtual scenes becomes increasingly attractive even for real-...
This thesis considers the problem of global illumination: the modelling of light as it travels thro...
Real time rendering of cities with realistic global illumination is still an open problem. In this p...
. Complex luminaries and lamp geometries can greatly increase the realism of synthetic images. Unfor...
Photorealistic rendering is used to generate views of computer stored scenes. Global illumination a...
Abstract. Complex luminaries and lamp geometries can greatly increase the realism of synthetic image...
Figure 1: (a) A scene lit by a single source of light. The scene includes a wide variety of physical...
Global light transport, including diffuse interreflections, caustic, refractions and subsurface scat...
Photorealistic rendering is used to generate views of computer stored scenes. Global illumination al...
Lighting is essential to generate realistic images using computer graphics. The computation of ligh...
We present a method that uses measured scene radiance and global illumination in order to add new ob...
Abstract. Since the beginning of computer graphics, one of the primary goals has been to create conv...
We present a method for solving the global illumination problem for synthetic diffuse objects. The a...
Realistic image generation is presented in a theoretical formulation that builds from previous work ...
Global illumination techniques have briefly been addressed to urban renderings. To the best of our ...
Computing global illumination (GI) in virtual scenes becomes increasingly attractive even for real-...
This thesis considers the problem of global illumination: the modelling of light as it travels thro...
Real time rendering of cities with realistic global illumination is still an open problem. In this p...