Recently, there has been considerable interest in skinning circles and spheres. In this paper we present a simple algorithm for skinning circles in the plane. Our novel approach allows the skin to touch a particular circle not only at a point, but also along a whole circular arc. This results in naturally looking skins. Due to the simplicity of our algorithm, it can be generalised to branched skins, to skinning simple convex shapes in the plane, and to sphere skinning in 3D. The functionality of the designed algorithm is presented and discussed on several examples
Figure 1: Two animated characters using spherical blend skinning on GPU. Skeletal animation is commo...
Given a set of weighted points in R3, the skin as defined by Edelsbrunner [l] is a differentiable an...
This paper addresses the problem of reconstructing objects defined by a set of 2D cross-sections. Ea...
A számítógépes geometriai tervezésben használatos klasszikus módszerek a kontrollpontalapú modellezé...
Skin curves form a class of smooth curves and surfaces introduced by Edelsbrunner in [Ede99b], mainl...
This paper considers the problem of computing an interpolating skin of a ordered set of discrete 2D ...
We present an approach to compute a smooth, interpolating skin of an ordered set of 3D balls. By co...
By circle skinning we have a discrete set of circles and we would like to find two curves, which tou...
We propose a novel method to reconstruct B-spline surfaces from generalized cylindrical meshes by sk...
Skinning, also called lofting, is a powerful and popular method for modeling complex shapes. A surfa...
Skin surfaces are used for the visualization of molecules. They form a class of tangent continuous S...
Skin surfaces are used for the modeling and visualization of molecules. They form a class of tangent...
This paper describes a method for constructing circular blends using geometric tools. The algorithm ...
Skinning or lofting remains a challenging problem in computer graphics and free-form surface design....
AbstractSkin surfaces are used for the visualization of molecules. They form a class of tangent cont...
Figure 1: Two animated characters using spherical blend skinning on GPU. Skeletal animation is commo...
Given a set of weighted points in R3, the skin as defined by Edelsbrunner [l] is a differentiable an...
This paper addresses the problem of reconstructing objects defined by a set of 2D cross-sections. Ea...
A számítógépes geometriai tervezésben használatos klasszikus módszerek a kontrollpontalapú modellezé...
Skin curves form a class of smooth curves and surfaces introduced by Edelsbrunner in [Ede99b], mainl...
This paper considers the problem of computing an interpolating skin of a ordered set of discrete 2D ...
We present an approach to compute a smooth, interpolating skin of an ordered set of 3D balls. By co...
By circle skinning we have a discrete set of circles and we would like to find two curves, which tou...
We propose a novel method to reconstruct B-spline surfaces from generalized cylindrical meshes by sk...
Skinning, also called lofting, is a powerful and popular method for modeling complex shapes. A surfa...
Skin surfaces are used for the visualization of molecules. They form a class of tangent continuous S...
Skin surfaces are used for the modeling and visualization of molecules. They form a class of tangent...
This paper describes a method for constructing circular blends using geometric tools. The algorithm ...
Skinning or lofting remains a challenging problem in computer graphics and free-form surface design....
AbstractSkin surfaces are used for the visualization of molecules. They form a class of tangent cont...
Figure 1: Two animated characters using spherical blend skinning on GPU. Skeletal animation is commo...
Given a set of weighted points in R3, the skin as defined by Edelsbrunner [l] is a differentiable an...
This paper addresses the problem of reconstructing objects defined by a set of 2D cross-sections. Ea...