With recent advances in distributed virtual worlds, online users have access to larger and more immersive virtual environments. Sometimes the number of users in virtual worlds is not large enough to make the virtual world realistic. In our paper, we present a crowd simulation algorithm that allows a large number of virtual agents to navigate around the virtual world autonomously by sequentially selecting the goals. Our approach is based on our sequential goal selection model (SGS) which can learn goal-selection patterns from synthetic sequences. We demonstrate our algorithm’s simulation results in complex scenarios containing more than 20 goals
Diversity among agents’ behaviors and heterogeneity in virtual crowds in general, is an important as...
Nowadays virtual humans such as non-player characters in computer games need to have a real autonomy...
We adapt a scalable layered intelligence technique from the game industry, for agent-based crowd sim...
Path planning and crowd simulation are important computational tasks in computer games and applicati...
Most crowd simulators focus on navigation and agents flow. In this paper, we present another perspec...
Most crowd simulators focus on navigation and agents flow. In this paper, we present another perspec...
In psychology, goal-setting theory, which has been studied by psychologists for over 35 years, revea...
SUMMARY One of the most challenging tasks in computer graphics and cyberworlds is the realistic anim...
Crowd simulation models usually aim at producing visually credible crowds with the intent of giving ...
Crowd simulation is the act of simulating and controlling the dynamic movement of large groups of vi...
Virtual environments have gained in importance in many aspects of the world we live in today. Immers...
Recent advances in crowd simulation techniques have led to realistic agent and group behavior throug...
Agent-based simulation is widely used to simulate pedestrian crowd behavior. These simulations typic...
AbstractRecent advances in crowd simulation techniques have led to realistic agent and group behavio...
Nowadays virtual humans such as non-player characters in computer games need to have a real autonomy...
Diversity among agents’ behaviors and heterogeneity in virtual crowds in general, is an important as...
Nowadays virtual humans such as non-player characters in computer games need to have a real autonomy...
We adapt a scalable layered intelligence technique from the game industry, for agent-based crowd sim...
Path planning and crowd simulation are important computational tasks in computer games and applicati...
Most crowd simulators focus on navigation and agents flow. In this paper, we present another perspec...
Most crowd simulators focus on navigation and agents flow. In this paper, we present another perspec...
In psychology, goal-setting theory, which has been studied by psychologists for over 35 years, revea...
SUMMARY One of the most challenging tasks in computer graphics and cyberworlds is the realistic anim...
Crowd simulation models usually aim at producing visually credible crowds with the intent of giving ...
Crowd simulation is the act of simulating and controlling the dynamic movement of large groups of vi...
Virtual environments have gained in importance in many aspects of the world we live in today. Immers...
Recent advances in crowd simulation techniques have led to realistic agent and group behavior throug...
Agent-based simulation is widely used to simulate pedestrian crowd behavior. These simulations typic...
AbstractRecent advances in crowd simulation techniques have led to realistic agent and group behavio...
Nowadays virtual humans such as non-player characters in computer games need to have a real autonomy...
Diversity among agents’ behaviors and heterogeneity in virtual crowds in general, is an important as...
Nowadays virtual humans such as non-player characters in computer games need to have a real autonomy...
We adapt a scalable layered intelligence technique from the game industry, for agent-based crowd sim...