In this paper we propose a new sound rendering algorithm that al-lows the listener to move within a dinamic acoustic environment. The main goal of this work is to implement a real-time sound ren-dering software for Virtal Reality applications, which runs on low-cost platforms. The resulting numeric structure is a recursive filter able to efficiently simulate the impulse response of a large room. 1
International audience<p>Many virtual reality applications incorporate realistic room acoustic simul...
This paper presents a method of simulating sound propagation and reconstruction for the virtual real...
cote interne IRCAM: Jot97bNone / NoneNational audienceThis paper discusses efficient digital signal ...
cote interne IRCAM: Noisternig08aNone / NoneNational audienceAuralization is the process of making a...
The acoustics of a space contribute much to the perceived size and atmosphere of the environment. Mo...
In this paper we propose a novel approach to sound reverberation based on the the geometric analysis...
Extending the frontier of visual computing, sound rendering utilizes auditory display to communicate...
Simulating propagation of sound and audio rendering can improve the sense of realism and the immersi...
We present work in progress on a pipeline for audio rendering integrating vision-based systems for a...
We present a spatialized audio rendering system for the use in immersive virtual environments. The s...
Over the last decades, Virtual Reality (VR) technology has emerged to be a powerful tool for a wide ...
cote interne IRCAM: Noisternig08bNone / NoneNational audienceAuralization, the final step in computa...
Auralisation describes the process of generating and presenting audible sound using computer program...
We present an interactive algorithm and system (RESound) for sound propagation and rendering in virt...
1 is analogous to graphics rendering when creating virtual auditory environments. In graphics, we ca...
International audience<p>Many virtual reality applications incorporate realistic room acoustic simul...
This paper presents a method of simulating sound propagation and reconstruction for the virtual real...
cote interne IRCAM: Jot97bNone / NoneNational audienceThis paper discusses efficient digital signal ...
cote interne IRCAM: Noisternig08aNone / NoneNational audienceAuralization is the process of making a...
The acoustics of a space contribute much to the perceived size and atmosphere of the environment. Mo...
In this paper we propose a novel approach to sound reverberation based on the the geometric analysis...
Extending the frontier of visual computing, sound rendering utilizes auditory display to communicate...
Simulating propagation of sound and audio rendering can improve the sense of realism and the immersi...
We present work in progress on a pipeline for audio rendering integrating vision-based systems for a...
We present a spatialized audio rendering system for the use in immersive virtual environments. The s...
Over the last decades, Virtual Reality (VR) technology has emerged to be a powerful tool for a wide ...
cote interne IRCAM: Noisternig08bNone / NoneNational audienceAuralization, the final step in computa...
Auralisation describes the process of generating and presenting audible sound using computer program...
We present an interactive algorithm and system (RESound) for sound propagation and rendering in virt...
1 is analogous to graphics rendering when creating virtual auditory environments. In graphics, we ca...
International audience<p>Many virtual reality applications incorporate realistic room acoustic simul...
This paper presents a method of simulating sound propagation and reconstruction for the virtual real...
cote interne IRCAM: Jot97bNone / NoneNational audienceThis paper discusses efficient digital signal ...