Ambiguity is an important concept for HCI because of its pervasiveness in everyday life, yet its emergent nature challenges the role of design. We examine these difficulties with regards to Aoki and Woodruff’s [1] proposal to use ambiguity as a resource for designing space for stories in personal communication systems. We challenge certain assumptions about ambiguity and propose a set of design and evaluation guidelines that flow from this re-conceptualization of ambiguity and design
Skin conductance is an interesting measure of arousal level, largely unfamiliar to most end-users. W...
Skin conductance is an interesting measure of arousal level, largely unfamiliar to most end-users. W...
Many people in the instructional design community may wonder why AECT should devote a special sessio...
Ambiguity is usually considered anathema in Human Computer Interaction. We argue, in contrast, that ...
Ambiguity is usually considered anathema in Human Computer Interaction. We argue, in contrast, that ...
Pervasive personal communication technologies offer the potential for important social benefits for ...
In this paper the importance of using familiarity vs ambiguity in design and the possible implicatio...
Human-Computer Interaction (HCI) often focuses on how designers can develop systems that convey a si...
This paper argues that the widespread beliefthat ambiguity is beneficial in designcommunication stem...
This paper argues that the widespread belief that ambiguity is beneficial in design communication st...
Context: Ambiguity in user stories is a problem that has received little research attention. Due to ...
This paper considers mechanism design problems in environments with ambiguity‐sensitive individuals....
This paper visually and theoretically explores the benefitsof ambiguity in experience-driven design....
Effective communication is not just about the transmission of ideas/messages from the sender to the ...
This paper considers mechanism design problems in environments with ambiguity-sensitive individuals....
Skin conductance is an interesting measure of arousal level, largely unfamiliar to most end-users. W...
Skin conductance is an interesting measure of arousal level, largely unfamiliar to most end-users. W...
Many people in the instructional design community may wonder why AECT should devote a special sessio...
Ambiguity is usually considered anathema in Human Computer Interaction. We argue, in contrast, that ...
Ambiguity is usually considered anathema in Human Computer Interaction. We argue, in contrast, that ...
Pervasive personal communication technologies offer the potential for important social benefits for ...
In this paper the importance of using familiarity vs ambiguity in design and the possible implicatio...
Human-Computer Interaction (HCI) often focuses on how designers can develop systems that convey a si...
This paper argues that the widespread beliefthat ambiguity is beneficial in designcommunication stem...
This paper argues that the widespread belief that ambiguity is beneficial in design communication st...
Context: Ambiguity in user stories is a problem that has received little research attention. Due to ...
This paper considers mechanism design problems in environments with ambiguity‐sensitive individuals....
This paper visually and theoretically explores the benefitsof ambiguity in experience-driven design....
Effective communication is not just about the transmission of ideas/messages from the sender to the ...
This paper considers mechanism design problems in environments with ambiguity-sensitive individuals....
Skin conductance is an interesting measure of arousal level, largely unfamiliar to most end-users. W...
Skin conductance is an interesting measure of arousal level, largely unfamiliar to most end-users. W...
Many people in the instructional design community may wonder why AECT should devote a special sessio...