Recently, various motion generation of virtual human agent (digital human) is in high demand in the field of 3D-CG for the entertainment use such as computer games and movies and also in the ergonomics use such as computer manikin. Computer manikin is a CAD like software that uses both the model of the product and a human. In these areas, it is expected to generate various motions with individuality that comes from two aspects: external and interna l. External factors are such as environmental condition or task to do. Internal ones are such as physique, age, distress, and so on. The aim of our research is to generate the motion that reflects individuality based on such factors under the consideration of dynamics. Here we deal with motion ge...
In this paper, an approach for digital human modelling and an appropriate simulation environment is ...
Ergonomics and human factors evaluations are becoming key factors in order to develop successful pro...
An algorithm for both the human-like motion generation and the joint torques computation for a virtu...
Recently, modeling of human motion has been getting more and more important. The most well-known app...
For ergonomic design and product evaluation, a digital human model simulation (DHMS) system is widel...
Modern manufacturing industry demands that products be designed for the comfort and accessibility of...
Modern manufacturing industry demands that products be designed for the comfort and accessibility of...
Simulate realistic human motion in a virtual world with an optimization-based approach to motion pre...
A digital human model simulation (DHMS) system is a useful tool to design ergonomic products and eva...
Modelling and simulation of human motions are of great interest for a number of industrial applicati...
A long-standing goal in computer graphics is to create and control realistic motion for virtual huma...
Nowadays, digital human models are broadly used in many research domains and industries. A digital h...
Ergonomics and human factors evaluations are becoming key factors in order to develop successful pro...
An algorithm for both the human-like motion generation and the joint torques computation for a virtu...
An algorithm for both the human-like motion generation and the joint torques computation for a virtu...
In this paper, an approach for digital human modelling and an appropriate simulation environment is ...
Ergonomics and human factors evaluations are becoming key factors in order to develop successful pro...
An algorithm for both the human-like motion generation and the joint torques computation for a virtu...
Recently, modeling of human motion has been getting more and more important. The most well-known app...
For ergonomic design and product evaluation, a digital human model simulation (DHMS) system is widel...
Modern manufacturing industry demands that products be designed for the comfort and accessibility of...
Modern manufacturing industry demands that products be designed for the comfort and accessibility of...
Simulate realistic human motion in a virtual world with an optimization-based approach to motion pre...
A digital human model simulation (DHMS) system is a useful tool to design ergonomic products and eva...
Modelling and simulation of human motions are of great interest for a number of industrial applicati...
A long-standing goal in computer graphics is to create and control realistic motion for virtual huma...
Nowadays, digital human models are broadly used in many research domains and industries. A digital h...
Ergonomics and human factors evaluations are becoming key factors in order to develop successful pro...
An algorithm for both the human-like motion generation and the joint torques computation for a virtu...
An algorithm for both the human-like motion generation and the joint torques computation for a virtu...
In this paper, an approach for digital human modelling and an appropriate simulation environment is ...
Ergonomics and human factors evaluations are becoming key factors in order to develop successful pro...
An algorithm for both the human-like motion generation and the joint torques computation for a virtu...