Musical harmony is considered to be one of the most abstract and technically difficult parts of music. It is generally taught formally via abstract, domain-specific concepts, principles, rules and heuristics. By contrast, when harmony is represented using an existing interactive desktop tool, Harmony Space, a new, parsimonious, but equivalently expressive, unified level of description emerges. This focuses not on abstract concepts, but on concrete locations, objects, areas and trajectories. This paper presents a design study of a prototype version of Harmony Space driven by whole body navigation, and characterizes the new opportunities presented for the principled manipulation of chord sequences and bass lines. These include: deeper engagem...
Whole Body Interaction appears to be a good fit of interaction style for some categories of applicat...
Two recent cognitive theories of harmony can be exploited to design powerful direct manipulation too...
It is very seldom that psychological theory is applied to human - computer interface design — becaus...
Musical harmony is considered to be one of the most abstract and technically difficult parts of musi...
Musical harmony is considered to be one of the most abstract and technically difficult parts of musi...
We present a Wizard-of-Oz study where we explored the design requirements needed to transform an exi...
Tonal Harmony is widely considered to be the most technical and complex part of music theory. Conseq...
Tonal Harmony is widely considered to be the most technical and complex part of music theory, and ha...
Tonal harmony is widely considered to be the most technical and complex part of music theory. Conseq...
Tonal Harmony is widely considered to be the most technical and complex part of music ...
Motion-based music applications exploit the connection between body movements and musical concepts ...
In this document, we describe a new approach to learning and practicing tonal harmony, a topic that ...
This research explores music in space, as experienced through performing and music-making with inter...
Recent developments are presented in the evolution of Harmony Space, a highly enabling interface des...
The purpose of this thesis is to discuss and present harmony-based exercises that can be performed o...
Whole Body Interaction appears to be a good fit of interaction style for some categories of applicat...
Two recent cognitive theories of harmony can be exploited to design powerful direct manipulation too...
It is very seldom that psychological theory is applied to human - computer interface design — becaus...
Musical harmony is considered to be one of the most abstract and technically difficult parts of musi...
Musical harmony is considered to be one of the most abstract and technically difficult parts of musi...
We present a Wizard-of-Oz study where we explored the design requirements needed to transform an exi...
Tonal Harmony is widely considered to be the most technical and complex part of music theory. Conseq...
Tonal Harmony is widely considered to be the most technical and complex part of music theory, and ha...
Tonal harmony is widely considered to be the most technical and complex part of music theory. Conseq...
Tonal Harmony is widely considered to be the most technical and complex part of music ...
Motion-based music applications exploit the connection between body movements and musical concepts ...
In this document, we describe a new approach to learning and practicing tonal harmony, a topic that ...
This research explores music in space, as experienced through performing and music-making with inter...
Recent developments are presented in the evolution of Harmony Space, a highly enabling interface des...
The purpose of this thesis is to discuss and present harmony-based exercises that can be performed o...
Whole Body Interaction appears to be a good fit of interaction style for some categories of applicat...
Two recent cognitive theories of harmony can be exploited to design powerful direct manipulation too...
It is very seldom that psychological theory is applied to human - computer interface design — becaus...