Abstract—We study delivering delay-sensitive data to a group of receivers with minimum latency. This latency consists of the time that the data spends in overlay links as well as the delay incurred at each overlay node, which has to send out a piece of data several times over a finite-capacity network connection. The latter part is a significant portion of the total delay as we show in the paper, yet it is often ignored or only partially addressed by previous multicast algorithms. We analyze the actual delay in multicast trees and consider building trees with minimum-average and minimum-maximum delay. We show the NP-hardness of these problems and prove that they cannot be approximated in polynomial time to within any reasonable approximatio...
Overlay networks have become popular in recent times for content distribution and end-system multica...
Overlay networks among cooperating hosts have recently emerged as a viable solution to several chall...
In our previous work, we have analyzed the worst performance for tree-based and mesh-based multicast...
[[abstract]]This paper considers the problem of constructing minimum-delay multicast trees for messa...
We study decentralised low delay degree-constrained overlay multicast tree construction for single s...
This work shows the design and study of a family of algorithms that solves the multicast routing pr...
AbstractThe construction of multicast tree within given constraints, such as delay and capacity, is ...
A new heuristic algorithm is presented for constructing minimum-cost multicast trees with delay cons...
AbstractIn many group-oriented media streaming applications, overlay multicast (also called Applicat...
We give a multicast tree construction method for delay-sensitive applications by first trying to com...
AbstractIn many group-oriented media streaming applications, overlay multicast (also called Applicat...
AbstractThe construction of multicast tree within given constraints, such as delay and capacity, is ...
We provide an efficient heuristic algorithm to obtain a multicast net-work for multimedia applicatio...
Abstract. We consider a problem of cost-constrained minimum-delay multicasting in a network, which i...
Most of the application-layer multicast protocols use end-to-end delay as their primary metric. Howe...
Overlay networks have become popular in recent times for content distribution and end-system multica...
Overlay networks among cooperating hosts have recently emerged as a viable solution to several chall...
In our previous work, we have analyzed the worst performance for tree-based and mesh-based multicast...
[[abstract]]This paper considers the problem of constructing minimum-delay multicast trees for messa...
We study decentralised low delay degree-constrained overlay multicast tree construction for single s...
This work shows the design and study of a family of algorithms that solves the multicast routing pr...
AbstractThe construction of multicast tree within given constraints, such as delay and capacity, is ...
A new heuristic algorithm is presented for constructing minimum-cost multicast trees with delay cons...
AbstractIn many group-oriented media streaming applications, overlay multicast (also called Applicat...
We give a multicast tree construction method for delay-sensitive applications by first trying to com...
AbstractIn many group-oriented media streaming applications, overlay multicast (also called Applicat...
AbstractThe construction of multicast tree within given constraints, such as delay and capacity, is ...
We provide an efficient heuristic algorithm to obtain a multicast net-work for multimedia applicatio...
Abstract. We consider a problem of cost-constrained minimum-delay multicasting in a network, which i...
Most of the application-layer multicast protocols use end-to-end delay as their primary metric. Howe...
Overlay networks have become popular in recent times for content distribution and end-system multica...
Overlay networks among cooperating hosts have recently emerged as a viable solution to several chall...
In our previous work, we have analyzed the worst performance for tree-based and mesh-based multicast...