Games for change have attracted the interest of humanitar-ian aid organizations and researchers alike. However, their effectiveness to promote behavior such as donating remains unclear. Furthermore, little is known about how key game properties interactivity and presentation mode impact the ef-fectiveness of these games, or how player attitudes and expe-riences relate to the interplay between game properties and donating behavior. In this study, experimental conditions were systematically varied in their interactivity and presen-tation mode. Thereby, 234 participants played, watched, or read through one of six variations of the narrative of the game Darfur is Dying. Following this, they were asked to choose the percentage of an unexpected b...
Due to the general gamification of our culture and society as well as the proliferation of games in ...
Due to the general gamification of our culture and society as well as the proliferation of games in ...
Games for Social Change are about opportunities and choices. They are about meaningful storytelling...
Games for change have attracted the interest of humanitarian aid organizations and researchers alike...
Altruistic, prosocial activities intended for social change are essential to the continuance of soci...
Recent years have seen a tremendous rise in the development and distribution of persuasive games: di...
In the past decade, major humanitarian actors such as UNICEF, WFP and the Red Cross Red Crescent mov...
In the past decade, major humanitarian actors such as UNICEF, WFP and the Red Cross Red Crescent mov...
In the past decade, major humanitarian actors such as UNICEF, WFP and the Red Cross Red Crescent mov...
Persuasive games are a subset of serious games that are getting increased attention from the gaming ...
There is some evidence from field studies and natural experiments that levels of charitable donation...
Interactive narratives offer interesting opportunities for the study of the impact of media on behav...
Contains fulltext : 200913.pdf (Publisher’s version ) (Open Access)Recent years ha...
To date the impact of game outcome on prosocial behavior and attitude change has went unexamined. Es...
Although the link between violent video games and aggressive behavior has received extensive coverag...
Due to the general gamification of our culture and society as well as the proliferation of games in ...
Due to the general gamification of our culture and society as well as the proliferation of games in ...
Games for Social Change are about opportunities and choices. They are about meaningful storytelling...
Games for change have attracted the interest of humanitarian aid organizations and researchers alike...
Altruistic, prosocial activities intended for social change are essential to the continuance of soci...
Recent years have seen a tremendous rise in the development and distribution of persuasive games: di...
In the past decade, major humanitarian actors such as UNICEF, WFP and the Red Cross Red Crescent mov...
In the past decade, major humanitarian actors such as UNICEF, WFP and the Red Cross Red Crescent mov...
In the past decade, major humanitarian actors such as UNICEF, WFP and the Red Cross Red Crescent mov...
Persuasive games are a subset of serious games that are getting increased attention from the gaming ...
There is some evidence from field studies and natural experiments that levels of charitable donation...
Interactive narratives offer interesting opportunities for the study of the impact of media on behav...
Contains fulltext : 200913.pdf (Publisher’s version ) (Open Access)Recent years ha...
To date the impact of game outcome on prosocial behavior and attitude change has went unexamined. Es...
Although the link between violent video games and aggressive behavior has received extensive coverag...
Due to the general gamification of our culture and society as well as the proliferation of games in ...
Due to the general gamification of our culture and society as well as the proliferation of games in ...
Games for Social Change are about opportunities and choices. They are about meaningful storytelling...