This paper presents the results of a literature search and review focused on the integration of digital games into educational processes, specifically in primary schools. It briefly analyses around 78 papers reporting research carried out in a range of different countries and with a variety of educational objectives. The study confirms the increasing wealth of scientific studies dealing with game based learning and its implementation in formal educational contexts. This also holds true for primary education, which is at the core of this study. The review reveals that in this sector there is a predominance of papers that could be classified as theoretical or as position papers; only 78 out of more than 700 published papers surveyed actually ...
Computer and video games are a channel of evolution and productivity that is most consumed keeping t...
Games are increasingly becoming common in learning environments, and to match the requirements of d...
In this work we’ve been focusing on how to adjust educational computer games in order to make them s...
An exploration by TEEM of the contribution which games can make to the education process.Teachers Ev...
The paper contributes to solving the issue of digital games in education. It explains concepts such ...
In recent years, research interest in games in education has experienced continuous growth. However,...
Elementary school learning that is integrated with games can increase student motivation in learning...
Elementary school learning that is integrated with games can increase student motivation in learning...
The purpose of this thesis was to study the use of games as a medium to teach and to see how they ca...
Digital games and gamification strategies maintain players' attention, require them to solve problem...
The task of integrating games into an educational setting is a demanding one, and integrating games ...
From the perspective of educators, games are viewed as a medium in which the younger generation both...
In this paper we will give a literature review related to game-based education, in the first place a...
Digital educational games create a new perspective in learning culture, which go hand in hand with t...
© Kassel University Press GmbH. A modern school deals with a generation of students who were born an...
Computer and video games are a channel of evolution and productivity that is most consumed keeping t...
Games are increasingly becoming common in learning environments, and to match the requirements of d...
In this work we’ve been focusing on how to adjust educational computer games in order to make them s...
An exploration by TEEM of the contribution which games can make to the education process.Teachers Ev...
The paper contributes to solving the issue of digital games in education. It explains concepts such ...
In recent years, research interest in games in education has experienced continuous growth. However,...
Elementary school learning that is integrated with games can increase student motivation in learning...
Elementary school learning that is integrated with games can increase student motivation in learning...
The purpose of this thesis was to study the use of games as a medium to teach and to see how they ca...
Digital games and gamification strategies maintain players' attention, require them to solve problem...
The task of integrating games into an educational setting is a demanding one, and integrating games ...
From the perspective of educators, games are viewed as a medium in which the younger generation both...
In this paper we will give a literature review related to game-based education, in the first place a...
Digital educational games create a new perspective in learning culture, which go hand in hand with t...
© Kassel University Press GmbH. A modern school deals with a generation of students who were born an...
Computer and video games are a channel of evolution and productivity that is most consumed keeping t...
Games are increasingly becoming common in learning environments, and to match the requirements of d...
In this work we’ve been focusing on how to adjust educational computer games in order to make them s...