Abstract—We present an experiment comparing five ammunition display methods in first-person shooter (FPS) games. These included both diegetic (in-game) and heads-up display (HUD) options. HUD displays included a bar, icons, and a counter. Diegetic displays were displayed in-game beside the player’s weapon. Two diegetic displays were evaluated: a number and bullets. We compared the performance offered by each ammunition display and player preference towards each. Results indicate that the diegetic “number-in-game ” display performed best both in terms of reload time and shots taken between running out of ammunition and reloading. Participants fired an average of 35 % fewer shots after running out of ammo with the number-in-game display than ...
Click on the DOI link below to access the article (may not be free).Gaming has become a billion doll...
The HUD is what allows players to interact with the game world and therefore the visual representati...
The concept of immersion has been adapted by game developers and game critics to describe a deep and...
We present an experiment comparing several commonly used heads-up display (HUD) based options to die...
International audienceThe goal of the present study was to investigate the effect of the diegetic di...
Background. The heads-up display (HUD) is a useful tool for displaying information to the player in ...
Abstract—The method used to display game information, either overlay or in-game, in first-person sho...
International audienceHead-up displays (HUD) are important parts of visual interfaces of virtual env...
Previous research has shown that player involvement can be influenced by a range of factors, from th...
International audienceThis study aimed to investigate how different characteristics of head-up displ...
Gaming has become a billion dollar industry over the past several years. First-person shooter (FPS) ...
In this study, we investigate the effect of Heads-Up Display on player experience and performance wh...
This paper presents the findings of an investigation into the user ergonomics and performance for in...
Electronic sports (esports) is an activity in which players compete against each other in video game...
This thesis aims to test if there is a connection between modern day fully automatic rifles rate of ...
Click on the DOI link below to access the article (may not be free).Gaming has become a billion doll...
The HUD is what allows players to interact with the game world and therefore the visual representati...
The concept of immersion has been adapted by game developers and game critics to describe a deep and...
We present an experiment comparing several commonly used heads-up display (HUD) based options to die...
International audienceThe goal of the present study was to investigate the effect of the diegetic di...
Background. The heads-up display (HUD) is a useful tool for displaying information to the player in ...
Abstract—The method used to display game information, either overlay or in-game, in first-person sho...
International audienceHead-up displays (HUD) are important parts of visual interfaces of virtual env...
Previous research has shown that player involvement can be influenced by a range of factors, from th...
International audienceThis study aimed to investigate how different characteristics of head-up displ...
Gaming has become a billion dollar industry over the past several years. First-person shooter (FPS) ...
In this study, we investigate the effect of Heads-Up Display on player experience and performance wh...
This paper presents the findings of an investigation into the user ergonomics and performance for in...
Electronic sports (esports) is an activity in which players compete against each other in video game...
This thesis aims to test if there is a connection between modern day fully automatic rifles rate of ...
Click on the DOI link below to access the article (may not be free).Gaming has become a billion doll...
The HUD is what allows players to interact with the game world and therefore the visual representati...
The concept of immersion has been adapted by game developers and game critics to describe a deep and...